From 77c552260219252451d51d844e846af749d3839b Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Wed, 12 May 2010 18:03:03 +1200 Subject: [PATCH] turn off combat log spam --- OpenRA.Game/Combat.cs | 6 ------ 1 file changed, 6 deletions(-) diff --git a/OpenRA.Game/Combat.cs b/OpenRA.Game/Combat.cs index 1ac0e7ea7a..22e4645f03 100644 --- a/OpenRA.Game/Combat.cs +++ b/OpenRA.Game/Combat.cs @@ -86,9 +86,6 @@ namespace OpenRA var maxSpread = warhead.Spread * (float)Math.Log(Math.Abs(warhead.Damage), 2); var hitActors = world.FindUnitsInCircle(args.dest, maxSpread); - Log.Write("DoImpact: {0} damage={1} modifier={2} spread={3}", - args.dest, warhead.Damage, firepowerModifier, maxSpread); - foreach (var victim in hitActors) { var damage = (int)GetDamageToInflict(victim, args, warhead, firepowerModifier); @@ -163,9 +160,6 @@ namespace OpenRA var rawDamage = (float)(warhead.Damage * modifier * falloff); var multiplier = (float)warhead.EffectivenessAgainst(target.Info.Traits.Get().Armor); - Log.Write("GetDamageToInflict {0} #{1} r={2} dist={3} falloff={4} raw={5} mul={6}", - target.Info.Name, target.ActorID, radius, distance, falloff, rawDamage, multiplier); - return (float)(rawDamage * multiplier); }