Replace Airfield/Helipad references with generic Resupplier in RTB activities

More generalization to prepare for possible future activity merger.
This commit is contained in:
reaperrr
2018-08-04 23:57:01 +02:00
committed by reaperrr
parent fc79e04c49
commit 77d03ce1e1
3 changed files with 16 additions and 16 deletions

View File

@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Common.Activities
this.dest = dest;
}
public Actor ChooseHelipad(Actor self, bool unreservedOnly)
public Actor ChooseResupplier(Actor self, bool unreservedOnly)
{
var rearmBuildings = aircraft.Info.RearmBuildings;
return self.World.Actors.Where(a => a.Owner == self.Owner
@@ -51,36 +51,36 @@ namespace OpenRA.Mods.Common.Activities
return NextActivity;
if (dest == null || dest.IsDead || Reservable.IsReserved(dest))
dest = ChooseHelipad(self, true);
dest = ChooseResupplier(self, true);
var initialFacing = aircraft.Info.InitialFacing;
if (dest == null || dest.IsDead)
{
var nearestHpad = ChooseHelipad(self, false);
var nearestResupplier = ChooseResupplier(self, false);
// If a heli was told to return and there's no (available) RearmBuilding, going to the probable next queued activity (HeliAttack)
// would be pointless (due to lack of ammo), and possibly even lead to an infinite loop due to HeliAttack.cs:L79.
if (nearestHpad == null && aircraft.Info.LandWhenIdle)
if (nearestResupplier == null && aircraft.Info.LandWhenIdle)
{
if (aircraft.Info.TurnToLand)
return ActivityUtils.SequenceActivities(new Turn(self, initialFacing), new HeliLand(self, true));
return new HeliLand(self, true);
}
else if (nearestHpad == null && !aircraft.Info.LandWhenIdle)
else if (nearestResupplier == null && !aircraft.Info.LandWhenIdle)
return null;
else
{
var distanceFromHelipad = (nearestHpad.CenterPosition - self.CenterPosition).HorizontalLength;
var distanceFromResupplier = (nearestResupplier.CenterPosition - self.CenterPosition).HorizontalLength;
var distanceLength = aircraft.Info.WaitDistanceFromResupplyBase.Length;
// If no pad is available, move near one and wait
if (distanceFromHelipad > distanceLength)
if (distanceFromResupplier > distanceLength)
{
var randomPosition = WVec.FromPDF(self.World.SharedRandom, 2) * distanceLength / 1024;
var target = Target.FromPos(nearestHpad.CenterPosition + randomPosition);
var target = Target.FromPos(nearestResupplier.CenterPosition + randomPosition);
return ActivityUtils.SequenceActivities(new HeliFly(self, target, WDist.Zero, aircraft.Info.WaitDistanceFromResupplyBase), this);
}