shroud: it works. perf is pretty ugly, and there are a lot of small bugs.
This commit is contained in:
9
OpenRa.FileFormats/IPaletteRemap.cs
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9
OpenRa.FileFormats/IPaletteRemap.cs
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@@ -0,0 +1,9 @@
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using System;
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using System.Drawing;
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namespace OpenRa.FileFormats
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{
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public interface IPaletteRemap
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{
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Color GetRemappedColor(Color original, int index);
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}
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}
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@@ -55,6 +55,7 @@
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<Compile Include="Format80.cs" />
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<Compile Include="IniFile.cs" />
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<Compile Include="IniWriter.cs" />
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<Compile Include="IPaletteRemap.cs" />
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<Compile Include="Map.cs" />
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<Compile Include="PackageEntry.cs" />
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<Compile Include="Package.cs" />
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@@ -62,6 +63,7 @@
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<Compile Include="PaletteRemap.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="ShpReader.cs" />
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<Compile Include="ShroudPaletteRemap.cs" />
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<Compile Include="Terrain.cs" />
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<Compile Include="TileReference.cs" />
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<Compile Include="TileSet.cs" />
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@@ -31,7 +31,7 @@ namespace OpenRa.FileFormats
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colors[4] = Color.FromArgb(140, 0, 0, 0);
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}
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public Palette(Palette p, PaletteRemap r)
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public Palette(Palette p, IPaletteRemap r)
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{
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for (int i = 0; i < 256; i++)
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colors.Add(r.GetRemappedColor(p.GetColor(i), i));
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@@ -4,7 +4,7 @@ using System.IO;
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namespace OpenRa.FileFormats
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{
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public class PaletteRemap
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public class PaletteRemap : IPaletteRemap
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{
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int offset;
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List<Color> remapColors = new List<Color>();
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32
OpenRa.FileFormats/ShroudPaletteRemap.cs
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32
OpenRa.FileFormats/ShroudPaletteRemap.cs
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@@ -0,0 +1,32 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Drawing;
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namespace OpenRa.FileFormats
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{
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public class ShroudPaletteRemap : IPaletteRemap
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{
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public Color GetRemappedColor(Color original, int index)
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{
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// false-color version for debug
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//return new[] {
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// Color.Orange, Color.Green,
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// Color.Blue, Color.Yellow,
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// Color.Black,
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// Color.Red,
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// Color.Purple,
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// Color.Cyan}[index % 8];
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return new[] {
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Color.Transparent, Color.Green,
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Color.Blue, Color.Yellow,
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Color.Black,
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Color.FromArgb(192,0,0,0),
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Color.FromArgb(128,0,0,0),
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Color.FromArgb(64,0,0,0)}[index % 8];
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}
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}
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}
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@@ -102,6 +102,12 @@ namespace OpenRa.Game
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oreFrequency = (int)(Rules.General.GrowthRate * 60 * 1000);
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oreTicks = oreFrequency;
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foreach (var a in Game.world.Actors)
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if (a.Info != null && a.Owner == players[0])
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players[0].Shroud.Explore(a);
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Game.world.ActorAdded += a => players[0].Shroud.Explore(a);
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}
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public static void Initialize(string mapName, Renderer renderer, int2 clientSize,
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@@ -3,7 +3,12 @@ using OpenRa.FileFormats;
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namespace OpenRa.Game.Graphics
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{
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public enum PaletteType { Gold, Blue, Red, Orange, Teal, Salmon, Green, Gray, Shadow, Invuln, Chrome };
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public enum PaletteType
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{
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Gold, Blue, Red, Orange, Teal, Salmon, Green, Gray,
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Shadow, Invuln, Chrome, Shroud,
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};
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class HardwarePalette : Sheet
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{
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const int maxEntries = 16;
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@@ -21,6 +26,7 @@ namespace OpenRa.Game.Graphics
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AddPalette(new Palette(pal, new PaletteRemap(Color.FromArgb(140, 0, 0, 0))));
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AddPalette(pal); // iron curtain. todo: remap!
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AddPalette(pal); // chrome (it's like gold, but we're not going to hax it in palettemods)
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AddPalette(new Palette(pal, new ShroudPaletteRemap()));
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}
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int AddPalette(Palette p)
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@@ -87,6 +87,8 @@ namespace OpenRa.Game.Graphics
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if (Game.controller.orderGenerator != null)
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Game.controller.orderGenerator.Render();
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Game.LocalPlayer.Shroud.Draw(spriteRenderer);
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lineRenderer.Flush();
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spriteRenderer.Flush();
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}
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@@ -3,15 +3,85 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using IjwFramework.Types;
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using OpenRa.Game.Graphics;
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namespace OpenRa.Game
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{
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class Shroud
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{
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bool[,] explored = new bool[128, 128];
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Sprite[] shadowBits = SpriteSheetBuilder.LoadAllSprites("shadow");
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Sprite[,] sprites = new Sprite[128, 128];
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bool dirty;
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public void Explore(Actor a)
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{
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foreach (var t in Game.FindTilesInCircle(a.Location, a.Info.Sight))
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explored[t.X, t.Y] = true;
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dirty = true;
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}
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Sprite ChooseShroud(int i, int j)
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{
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// bits are for exploredness: left, right, up, down, self
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var n = new[] {
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0xf,0xf,0xf,0xf,
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0xf,0x0f,0x0f,0xf,
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0xf,0x0f,0x0f,0xf,
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0xf,0xf,0xf,0xf,
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0,7,13,0,
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14,6,12,4,
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11,3,9,1,
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0,2,8,0,
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};
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var v = 0;
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if (explored[i-1,j]) v |= 1;
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if (explored[i+1,j]) v |= 2;
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if (explored[i,j-1]) v |= 4;
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if (explored[i,j+1]) v |= 8;
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if (explored[i, j]) v |= 16;
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var x = n[v];
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if (x == 0)
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{
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// bits are for exploredness: TL, TR, BR, BL
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var m = new[] {
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46, 41, 42, 38,
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43, 45, 39, 35,
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40, 37, 44, 34,
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36, 33, 32, 47,
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};
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var u = 0;
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if (explored[i - 1, j - 1]) u |= 1;
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if (explored[i + 1, j - 1]) u |= 2;
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if (explored[i + 1, j + 1]) u |= 4;
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if (explored[i - 1, j + 1]) u |= 8;
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return shadowBits[m[u]];
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}
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return shadowBits[x];
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}
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public void Draw(SpriteRenderer r)
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{
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if (dirty)
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{
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dirty = false;
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for (int j = 1; j < 127; j++)
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for (int i = 1; i < 127; i++)
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sprites[i, j] = ChooseShroud(i, j);
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}
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for (var j = 0; j < 128; j++)
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for (var i = 0; i < 128; i++)
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if (sprites[i,j] != null)
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r.DrawSprite(sprites[i, j],
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Game.CellSize * new float2(i, j),
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PaletteType.Shroud);
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}
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}
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}
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@@ -18,7 +18,16 @@ namespace OpenRa.Game.Traits
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public int2 toCell
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{
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get { return self.Location; }
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set { Game.UnitInfluence.Remove(self, this); self.Location = value; Game.UnitInfluence.Add(self, this); }
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set
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{
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if (self.Location != value)
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{
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Game.UnitInfluence.Remove(self, this);
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self.Location = value;
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self.Owner.Shroud.Explore(self);
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}
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Game.UnitInfluence.Add(self, this);
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}
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}
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public Mobile(Actor self)
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@@ -83,7 +83,8 @@ namespace SequenceEditor
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Doc = new XmlDocument();
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Doc.Load(XmlFilename);
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Pal = new Palette(FileSystem.Open("temperat.pal"));
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var tempPal = new Palette(FileSystem.Open("temperat.pal"));
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Pal = new Palette(tempPal, new ShroudPaletteRemap());
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UnitName = args.FirstOrDefault( x => !x.EndsWith(".xml") );
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if (UnitName == null)
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