From 77e3d17527990fbb1e343bee49ac72de484ce86f Mon Sep 17 00:00:00 2001 From: Oliver Brakmann Date: Mon, 7 Jul 2014 21:40:48 +0200 Subject: [PATCH] Undo changes to World::SetLocalPauseState to unbreak Lua Fixes #5864. --- OpenRA.Game/World.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/OpenRA.Game/World.cs b/OpenRA.Game/World.cs index 0d91c947b9..15cc7984f3 100644 --- a/OpenRA.Game/World.cs +++ b/OpenRA.Game/World.cs @@ -216,12 +216,12 @@ namespace OpenRA return; IssueOrder(Order.PauseGame(paused)); - PredictedPaused = paused ? PauseState.Paused : PauseState.Active;; + PredictedPaused = paused ? PauseState.Paused : PauseState.Active; } - public void SetLocalPauseState(PauseState paused) + public void SetLocalPauseState(bool paused) { - Paused = PredictedPaused = paused; + Paused = PredictedPaused = paused ? PauseState.Paused : PauseState.Active; } public void Tick()