Change DisabledSpawnPoints from List to HashSet

This commit is contained in:
abcdefg30
2020-11-13 19:27:31 +01:00
committed by abcdefg30
parent 6943cf5ad5
commit 77e85e7c58
5 changed files with 9 additions and 9 deletions

View File

@@ -35,7 +35,7 @@ namespace OpenRA
/// <summary>Gets the game's duration, from the time the game started until the replay recording stopped.</summary>
public TimeSpan Duration { get { return EndTimeUtc > StartTimeUtc ? EndTimeUtc - StartTimeUtc : TimeSpan.Zero; } }
public IList<Player> Players { get; private set; }
public List<int> DisabledSpawnPoints = new List<int>();
public HashSet<int> DisabledSpawnPoints = new HashSet<int>();
public MapPreview MapPreview { get { return Game.ModData.MapCache[MapUid]; } }
public IEnumerable<Player> HumanPlayers { get { return Players.Where(p => p.IsHuman); } }
public bool IsSinglePlayer { get { return HumanPlayers.Count() == 1; } }

View File

@@ -26,7 +26,7 @@ namespace OpenRA.Network
// Keyed by the PlayerReference id that the slot corresponds to
public Dictionary<string, Slot> Slots = new Dictionary<string, Slot>();
public List<int> DisabledSpawnPoints = new List<int>();
public HashSet<int> DisabledSpawnPoints = new HashSet<int>();
public Global GlobalSettings = new Global();
@@ -72,7 +72,7 @@ namespace OpenRA.Network
session.Slots.Add(s.PlayerReference, s);
break;
case "DisabledSpawnPoints":
session.DisabledSpawnPoints = FieldLoader.GetValue<List<int>>("DisabledSpawnPoints", node.Value.Value);
session.DisabledSpawnPoints = FieldLoader.GetValue<HashSet<int>>("DisabledSpawnPoints", node.Value.Value);
break;
}
}