removing more renderer code duplication; cleanup

This commit is contained in:
Chris Forbes
2011-10-29 18:26:01 +13:00
parent 9279161de6
commit 77ebd5d6de
5 changed files with 76 additions and 113 deletions

View File

@@ -9,11 +9,7 @@
#endregion
using System;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using OpenRA.FileFormats.Graphics;
using OpenRA.Renderer.SdlCommon;
using Tao.OpenGl;
@@ -27,7 +23,7 @@ namespace OpenRA.Renderer.Glsl
{
public IGraphicsDevice Create(Size size, WindowMode windowMode)
{
return new GraphicsDevice( size, windowMode );
return new GraphicsDevice(size, windowMode);
}
}
@@ -39,80 +35,54 @@ namespace OpenRA.Renderer.Glsl
public Size WindowSize { get { return windowSize; } }
public GraphicsDevice( Size size, WindowMode window )
public GraphicsDevice(Size size, WindowMode window)
{
Console.WriteLine("Using Gl renderer");
windowSize = size;
var extensions = new string[]
var extensions = new []
{
"GL_ARB_vertex_shader",
"GL_ARB_fragment_shader",
"GL_ARB_vertex_buffer_object",
};
surf = SdlGraphics.InitializeSdlGl( ref windowSize, window, extensions );
surf = SdlGraphics.InitializeSdlGl(ref windowSize, window, extensions);
Gl.glEnableClientState( Gl.GL_VERTEX_ARRAY );
Gl.glEnableClientState(Gl.GL_VERTEX_ARRAY);
ErrorHandler.CheckGlError();
Gl.glEnableClientState( Gl.GL_TEXTURE_COORD_ARRAY );
Gl.glEnableClientState(Gl.GL_TEXTURE_COORD_ARRAY);
ErrorHandler.CheckGlError();
Sdl.SDL_SetModState( 0 );
Sdl.SDL_SetModState(0);
input = new SdlInput( surf );
input = new SdlInput(surf);
}
public void EnableScissor( int left, int top, int width, int height )
public void EnableScissor(int left, int top, int width, int height)
{
if( width < 0 ) width = 0;
if( height < 0 ) height = 0;
Gl.glScissor( left, windowSize.Height - ( top + height ), width, height );
if (width < 0) width = 0;
if (height < 0) height = 0;
Gl.glScissor(left, windowSize.Height - ( top + height ), width, height);
ErrorHandler.CheckGlError();
Gl.glEnable( Gl.GL_SCISSOR_TEST );
Gl.glEnable(Gl.GL_SCISSOR_TEST);
ErrorHandler.CheckGlError();
}
public void DisableScissor()
{
Gl.glDisable( Gl.GL_SCISSOR_TEST );
Gl.glDisable(Gl.GL_SCISSOR_TEST);
ErrorHandler.CheckGlError();
}
public void Clear()
{
Gl.glClearColor( 0, 0, 0, 0 );
ErrorHandler.CheckGlError();
Gl.glClear( Gl.GL_COLOR_BUFFER_BIT );
ErrorHandler.CheckGlError();
}
public void Clear() { SdlGraphics.Clear(); }
public void Present() { Sdl.SDL_GL_SwapBuffers(); }
public void PumpInput(IInputHandler inputHandler) { input.PumpInput(inputHandler); }
public void Present()
public void DrawPrimitives(PrimitiveType pt, int firstVertex, int numVertices)
{
Sdl.SDL_GL_SwapBuffers();
}
public void PumpInput( IInputHandler inputHandler )
{
input.PumpInput(inputHandler);
}
public void DrawPrimitives( PrimitiveType pt, int firstVertex, int numVertices )
{
Gl.glDrawArrays( ModeFromPrimitiveType( pt ), firstVertex, numVertices );
ErrorHandler.CheckGlError();
}
static int ModeFromPrimitiveType( PrimitiveType pt )
{
switch( pt )
{
case PrimitiveType.PointList: return Gl.GL_POINTS;
case PrimitiveType.LineList: return Gl.GL_LINES;
case PrimitiveType.TriangleList: return Gl.GL_TRIANGLES;
case PrimitiveType.QuadList: return Gl.GL_QUADS;
}
throw new NotImplementedException();
SdlGraphics.DrawPrimitives(pt, firstVertex, numVertices);
}
public void SetLineWidth( float width )