removing more renderer code duplication; cleanup

This commit is contained in:
Chris Forbes
2011-10-29 18:26:01 +13:00
parent 9279161de6
commit 77ebd5d6de
5 changed files with 76 additions and 113 deletions

View File

@@ -10,12 +10,11 @@
using System;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using OpenRA.FileFormats.Graphics;
using Tao.OpenGl;
using Tao.Sdl;
using OpenRA.FileFormats.Graphics;
namespace OpenRA.Renderer.SdlCommon
{
@@ -86,6 +85,32 @@ namespace OpenRA.Renderer.SdlCommon
return surf;
}
static int ModeFromPrimitiveType(PrimitiveType pt)
{
switch(pt)
{
case PrimitiveType.PointList: return Gl.GL_POINTS;
case PrimitiveType.LineList: return Gl.GL_LINES;
case PrimitiveType.TriangleList: return Gl.GL_TRIANGLES;
case PrimitiveType.QuadList: return Gl.GL_QUADS;
}
throw new NotImplementedException();
}
public static void DrawPrimitives(PrimitiveType pt, int firstVertex, int numVertices)
{
Gl.glDrawArrays(ModeFromPrimitiveType(pt), firstVertex, numVertices);
ErrorHandler.CheckGlError();
}
public static void Clear()
{
Gl.glClearColor(0, 0, 0, 0);
ErrorHandler.CheckGlError();
Gl.glClear(Gl.GL_COLOR_BUFFER_BIT);
ErrorHandler.CheckGlError();
}
}
}