moved PaletteType enum into HardwarePalette.cs
This commit is contained in:
@@ -3,12 +3,12 @@ using OpenRa.FileFormats;
|
||||
|
||||
namespace OpenRa.Game.Graphics
|
||||
{
|
||||
public enum PaletteType { Gold, Blue, Red, Orange, Teal, Salmon, Green, Gray, Shadow, Invuln, Chrome };
|
||||
class HardwarePalette : Sheet
|
||||
{
|
||||
|
||||
const int maxEntries = 16;
|
||||
int allocated = 0;
|
||||
//Note: addPalette calls should match the ordering in PaletteType.cs
|
||||
|
||||
public HardwarePalette(Renderer renderer, Map map)
|
||||
: base(renderer,new Size(256, maxEntries))
|
||||
{
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenRa.Game.Graphics
|
||||
{
|
||||
//Note: should match the ordering in HardwarePalette.cs
|
||||
enum PaletteType { Gold, Blue, Red, Orange, Teal, Salmon, Green, Gray, Shadow, Invuln, Chrome };
|
||||
}
|
||||
@@ -92,7 +92,6 @@
|
||||
<Compile Include="GameRules\TechTree.cs" />
|
||||
<Compile Include="GameRules\VoiceInfo.cs" />
|
||||
<Compile Include="Effects\IEffect.cs" />
|
||||
<Compile Include="Graphics\PaletteType.cs" />
|
||||
<Compile Include="IOrderSource.cs" />
|
||||
<Compile Include="LocalOrderSource.cs" />
|
||||
<Compile Include="Effects\Missile.cs" />
|
||||
|
||||
Reference in New Issue
Block a user