New serverbrowser for RA and CNC

This commit is contained in:
Curtis S
2011-11-06 22:49:40 -07:00
parent 49bf93085f
commit 77fc6199fe
4 changed files with 146 additions and 261 deletions

View File

@@ -11,6 +11,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Drawing;
using OpenRA.FileFormats;
using OpenRA.Network;
using OpenRA.Widgets;
@@ -78,34 +79,33 @@ namespace OpenRA.Mods.RA.Widgets.Logic
progressText.IsVisible = () => searchStatus != SearchStatus.Hidden;
progressText.GetText = ProgressLabelText;
// Map preview
var preview = panel.GetWidget<MapPreviewWidget>("MAP_PREVIEW");
preview.Map = () => CurrentMap();
preview.IsVisible = () => CurrentMap() != null;
// Server info
var infoPanel = panel.GetWidget("SERVER_INFO");
infoPanel.IsVisible = () => currentServer != null;
infoPanel.GetWidget<LabelWidget>("SERVER_IP").GetText = () => currentServer.Address;
infoPanel.GetWidget<LabelWidget>("SERVER_MODS").GetText = () => ServerBrowserLogic.GenerateModsLabel(currentServer);
infoPanel.GetWidget<LabelWidget>("MAP_TITLE").GetText = () => (CurrentMap() != null) ? CurrentMap().Title : "Unknown";
infoPanel.GetWidget<LabelWidget>("MAP_PLAYERS").GetText = () => GetPlayersLabel(currentServer);
ServerList.Query(games => RefreshServerList(panel, games));
}
string GetPlayersLabel(GameServer game)
{
if (game == null)
if (game == null || game.Players == 0)
return "";
var map = Game.modData.FindMapByUid(game.Map);
return map == null ? "{0}".F(currentServer.Players) : "{0} / {1}".F(currentServer.Players, map.PlayerCount);
var maxPlayers = map == null ? "?" : (object)map.PlayerCount;
return "{0} / {1}".F(game.Players, maxPlayers);
}
Map CurrentMap()
string GetStateLabel(GameServer game)
{
return (currentServer == null) ? null : Game.modData.FindMapByUid(currentServer.Map);
if (game == null)
return "";
if (game.State == 1) return "Waiting for players";
if (game.State == 2) return "Playing";
else return "Unknown";
}
Map GetMapPreview(GameServer game)
{
return (game == null) ? null : Game.modData.FindMapByUid(game.Map);
}
static string GenerateModLabel(KeyValuePair<string,string> mod)
@@ -134,32 +134,62 @@ namespace OpenRA.Mods.RA.Widgets.Logic
return;
}
var gamesWaiting = games.Where(g => g.CanJoin());
if (gamesWaiting.Count() == 0)
if (games.Count() == 0)
{
searchStatus = SearchStatus.NoGames;
return;
}
searchStatus = SearchStatus.Hidden;
currentServer = gamesWaiting.FirstOrDefault();
currentServer = games.FirstOrDefault();
foreach (var loop in gamesWaiting)
foreach (var loop in games)
{
var game = loop;
var canJoin = game.CanJoin();
var item = ScrollItemWidget.Setup(serverTemplate, () => currentServer == game, () => currentServer = game);
item.GetWidget<LabelWidget>("TITLE").GetText = () => game.Name;
var preview = item.GetWidget<MapPreviewWidget>("MAP_PREVIEW");
preview.Map = () => GetMapPreview(game);
preview.IsVisible = () => GetMapPreview(game) != null;
var title = item.GetWidget<LabelWidget>("TITLE");
title.GetText = () => game.Name;
// TODO: Use game.MapTitle once the server supports it
item.GetWidget<LabelWidget>("MAP").GetText = () =>
var maptitle = item.GetWidget<LabelWidget>("MAP");
maptitle.GetText = () =>
{
var map = Game.modData.FindMapByUid(game.Map);
return map == null ? "Unknown" : map.Title;
return map == null ? "Unknown Map" : map.Title;
};
// TODO: Use game.MaxPlayers once the server supports it
item.GetWidget<LabelWidget>("PLAYERS").GetText = () => GetPlayersLabel(game);
item.GetWidget<LabelWidget>("IP").GetText = () => game.Address;
var players = item.GetWidget<LabelWidget>("PLAYERS");
players.GetText = () => GetPlayersLabel(game);
var state = item.GetWidget<LabelWidget>("STATE");
state.GetText = () => GetStateLabel(game);
var ip = item.GetWidget<LabelWidget>("IP");
ip.GetText = () => game.Address;
var version = item.GetWidget<LabelWidget>("VERSION");
version.GetText = () => GenerateModsLabel(game);
version.IsVisible = () => !game.CompatibleVersion();
if (!canJoin)
{
title.GetColor = () => Color.Gray;
maptitle.GetColor = () => Color.Gray;
players.GetColor = () => Color.Gray;
state.GetColor = () => Color.Gray;
ip.GetColor = () => Color.Gray;
version.GetColor = () => Color.Gray;
}
sl.AddChild(item);
}
}