New serverbrowser for RA and CNC
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@@ -11,6 +11,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Drawing;
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using OpenRA.FileFormats;
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using OpenRA.Network;
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using OpenRA.Widgets;
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@@ -78,34 +79,33 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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progressText.IsVisible = () => searchStatus != SearchStatus.Hidden;
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progressText.GetText = ProgressLabelText;
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// Map preview
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var preview = panel.GetWidget<MapPreviewWidget>("MAP_PREVIEW");
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preview.Map = () => CurrentMap();
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preview.IsVisible = () => CurrentMap() != null;
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// Server info
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var infoPanel = panel.GetWidget("SERVER_INFO");
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infoPanel.IsVisible = () => currentServer != null;
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infoPanel.GetWidget<LabelWidget>("SERVER_IP").GetText = () => currentServer.Address;
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infoPanel.GetWidget<LabelWidget>("SERVER_MODS").GetText = () => ServerBrowserLogic.GenerateModsLabel(currentServer);
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infoPanel.GetWidget<LabelWidget>("MAP_TITLE").GetText = () => (CurrentMap() != null) ? CurrentMap().Title : "Unknown";
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infoPanel.GetWidget<LabelWidget>("MAP_PLAYERS").GetText = () => GetPlayersLabel(currentServer);
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ServerList.Query(games => RefreshServerList(panel, games));
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}
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string GetPlayersLabel(GameServer game)
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{
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if (game == null)
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if (game == null || game.Players == 0)
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return "";
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var map = Game.modData.FindMapByUid(game.Map);
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return map == null ? "{0}".F(currentServer.Players) : "{0} / {1}".F(currentServer.Players, map.PlayerCount);
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var maxPlayers = map == null ? "?" : (object)map.PlayerCount;
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return "{0} / {1}".F(game.Players, maxPlayers);
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}
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Map CurrentMap()
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string GetStateLabel(GameServer game)
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{
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return (currentServer == null) ? null : Game.modData.FindMapByUid(currentServer.Map);
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if (game == null)
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return "";
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if (game.State == 1) return "Waiting for players";
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if (game.State == 2) return "Playing";
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else return "Unknown";
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}
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Map GetMapPreview(GameServer game)
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{
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return (game == null) ? null : Game.modData.FindMapByUid(game.Map);
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}
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static string GenerateModLabel(KeyValuePair<string,string> mod)
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@@ -134,32 +134,62 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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return;
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}
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var gamesWaiting = games.Where(g => g.CanJoin());
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if (gamesWaiting.Count() == 0)
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if (games.Count() == 0)
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{
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searchStatus = SearchStatus.NoGames;
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return;
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}
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searchStatus = SearchStatus.Hidden;
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currentServer = gamesWaiting.FirstOrDefault();
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currentServer = games.FirstOrDefault();
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foreach (var loop in gamesWaiting)
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foreach (var loop in games)
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{
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var game = loop;
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var canJoin = game.CanJoin();
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var item = ScrollItemWidget.Setup(serverTemplate, () => currentServer == game, () => currentServer = game);
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item.GetWidget<LabelWidget>("TITLE").GetText = () => game.Name;
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var preview = item.GetWidget<MapPreviewWidget>("MAP_PREVIEW");
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preview.Map = () => GetMapPreview(game);
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preview.IsVisible = () => GetMapPreview(game) != null;
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var title = item.GetWidget<LabelWidget>("TITLE");
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title.GetText = () => game.Name;
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// TODO: Use game.MapTitle once the server supports it
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item.GetWidget<LabelWidget>("MAP").GetText = () =>
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var maptitle = item.GetWidget<LabelWidget>("MAP");
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maptitle.GetText = () =>
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{
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var map = Game.modData.FindMapByUid(game.Map);
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return map == null ? "Unknown" : map.Title;
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return map == null ? "Unknown Map" : map.Title;
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};
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// TODO: Use game.MaxPlayers once the server supports it
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item.GetWidget<LabelWidget>("PLAYERS").GetText = () => GetPlayersLabel(game);
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item.GetWidget<LabelWidget>("IP").GetText = () => game.Address;
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var players = item.GetWidget<LabelWidget>("PLAYERS");
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players.GetText = () => GetPlayersLabel(game);
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var state = item.GetWidget<LabelWidget>("STATE");
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state.GetText = () => GetStateLabel(game);
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var ip = item.GetWidget<LabelWidget>("IP");
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ip.GetText = () => game.Address;
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var version = item.GetWidget<LabelWidget>("VERSION");
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version.GetText = () => GenerateModsLabel(game);
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version.IsVisible = () => !game.CompatibleVersion();
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if (!canJoin)
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{
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title.GetColor = () => Color.Gray;
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maptitle.GetColor = () => Color.Gray;
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players.GetColor = () => Color.Gray;
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state.GetColor = () => Color.Gray;
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ip.GetColor = () => Color.Gray;
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version.GetColor = () => Color.Gray;
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}
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sl.AddChild(item);
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}
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}
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