Merge pull request #3574 from ScottNZ/superweapons
Add atom bomb and gps public superweapon timers to RA
This commit is contained in:
@@ -410,6 +410,7 @@
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<Compile Include="Widgets\OrderButtonWidget.cs" />
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<Compile Include="Widgets\RadarWidget.cs" />
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<Compile Include="Widgets\StrategicProgressWidget.cs" />
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<Compile Include="Widgets\SupportPowerTimerWidget.cs" />
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<Compile Include="Widgets\SupportPowerBinWidget.cs" />
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<Compile Include="Widgets\WorldCommandWidget.cs" />
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<Compile Include="Widgets\WorldTooltipWidget.cs" />
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@@ -28,6 +28,8 @@ namespace OpenRA.Mods.RA
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public readonly string SelectTargetSound = null;
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public readonly string LaunchSound = null;
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public readonly bool DisplayTimer = false;
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public readonly string OrderName;
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public abstract object Create(ActorInitializer init);
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@@ -83,7 +83,7 @@ namespace OpenRA.Mods.RA
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public void Tick(Actor self)
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{
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foreach(var power in Powers.Values)
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foreach (var power in Powers.Values)
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power.Tick();
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}
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@@ -100,7 +100,7 @@ namespace OpenRA.Mods.RA
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Powers[key].Target();
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}
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static readonly SupportPowerInstance[] NoInstances = {};
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static readonly SupportPowerInstance[] NoInstances = { };
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public IEnumerable<SupportPowerInstance> GetPowersForActor(Actor a)
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{
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@@ -110,85 +110,85 @@ namespace OpenRA.Mods.RA
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return a.TraitsImplementing<SupportPower>()
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.Select(t => Powers[MakeKey(t)]);
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}
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}
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public class SupportPowerInstance
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public class SupportPowerInstance
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{
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readonly SupportPowerManager Manager;
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readonly string Key;
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public List<SupportPower> Instances;
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public int RemainingTime;
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public int TotalTime;
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public bool Active { get; private set; }
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public bool Disabled { get; private set; }
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public SupportPowerInfo Info { get { return Instances.Select(i => i.Info).FirstOrDefault(); } }
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public bool Ready { get { return Active && RemainingTime == 0; } }
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public SupportPowerInstance(string key, SupportPowerManager manager)
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{
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readonly SupportPowerManager Manager;
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readonly string Key;
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Manager = manager;
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Key = key;
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}
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public List<SupportPower> Instances;
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public int RemainingTime;
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public int TotalTime;
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public bool Active { get; private set; }
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public bool Disabled { get; private set; }
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static bool InstanceDisabled(SupportPower sp)
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{
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return sp.self.TraitsImplementing<IDisable>().Any(d => d.Disabled);
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}
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public SupportPowerInfo Info { get { return Instances.Select(i => i.Info).FirstOrDefault(); } }
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public bool Ready { get { return Active && RemainingTime == 0; } }
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bool notifiedCharging;
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bool notifiedReady;
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public void Tick()
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{
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Active = !Disabled && Instances.Any(i => !i.self.IsDisabled());
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if (!Active)
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return;
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public SupportPowerInstance(string key, SupportPowerManager manager)
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if (Active)
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{
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Manager = manager;
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Key = key;
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}
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var power = Instances.First();
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if (Manager.devMode.FastCharge && RemainingTime > 25)
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RemainingTime = 25;
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static bool InstanceDisabled(SupportPower sp)
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{
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return sp.self.TraitsImplementing<IDisable>().Any(d => d.Disabled);
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}
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bool notifiedCharging;
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bool notifiedReady;
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public void Tick()
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{
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Active = !Disabled && Instances.Any(i => !i.self.IsDisabled());
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if (!Active)
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return;
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if (Active)
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if (RemainingTime > 0) --RemainingTime;
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if (!notifiedCharging)
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{
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var power = Instances.First();
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if (Manager.devMode.FastCharge && RemainingTime > 25)
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RemainingTime = 25;
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power.Charging(power.self, Key);
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notifiedCharging = true;
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}
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if (RemainingTime > 0) --RemainingTime;
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if (!notifiedCharging)
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{
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power.Charging(power.self, Key);
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notifiedCharging = true;
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}
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if (RemainingTime == 0
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&& !notifiedReady)
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{
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power.Charged(power.self, Key);
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notifiedReady = true;
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}
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if (RemainingTime == 0
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&& !notifiedReady)
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{
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power.Charged(power.self, Key);
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notifiedReady = true;
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}
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}
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}
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public void Target()
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{
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if (!Ready)
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return;
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public void Target()
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{
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if (!Ready)
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return;
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Manager.self.World.OrderGenerator = Instances.First().OrderGenerator(Key, Manager);
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}
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Manager.self.World.OrderGenerator = Instances.First().OrderGenerator(Key, Manager);
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}
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public void Activate(Order order)
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{
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if (!Ready)
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return;
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public void Activate(Order order)
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{
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if (!Ready)
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return;
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var power = Instances.First(i => !InstanceDisabled(i));
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var power = Instances.First(i => !InstanceDisabled(i));
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// Note: order.Subject is the *player* actor
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power.Activate(power.self, order);
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RemainingTime = TotalTime;
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notifiedCharging = notifiedReady = false;
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// Note: order.Subject is the *player* actor
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power.Activate(power.self, order);
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RemainingTime = TotalTime;
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notifiedCharging = notifiedReady = false;
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if (Info.OneShot)
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Disabled = true;
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}
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if (Info.OneShot)
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Disabled = true;
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}
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}
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@@ -90,7 +90,7 @@ namespace OpenRA.Mods.RA.Widgets
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}
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}
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static string GetOverlayForItem(SupportPowerManager.SupportPowerInstance item)
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static string GetOverlayForItem(SupportPowerInstance item)
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{
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if (item.Disabled) return "ON HOLD";
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if (item.Ready) return "READY";
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65
OpenRA.Mods.RA/Widgets/SupportPowerTimerWidget.cs
Normal file
65
OpenRA.Mods.RA/Widgets/SupportPowerTimerWidget.cs
Normal file
@@ -0,0 +1,65 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.RA.Widgets
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{
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public class SupportPowerTimerWidget : Widget
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{
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public readonly string Font = "Bold";
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public readonly string Format = "{0}: {1}";
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public readonly TimerOrder Order = TimerOrder.Descending;
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readonly IEnumerable<SupportPowerInstance> powers;
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Pair<string, Color>[] texts;
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[ObjectCreator.UseCtor]
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public SupportPowerTimerWidget(World world)
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{
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powers = world.ActorsWithTrait<SupportPowerManager>()
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.Where(p => !p.Actor.IsDead() && !p.Actor.Owner.NonCombatant)
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.SelectMany(s => s.Trait.Powers.Values)
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.Where(p => p.Instances.Any() && p.Info.DisplayTimer && !p.Disabled);
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}
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public override void Tick()
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{
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texts = powers.Select(p =>
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{
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var time = WidgetUtils.FormatTime(p.RemainingTime, false);
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var text = Format.F(p.Info.Description, time);
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var color = !p.Ready || Game.LocalTick % 50 < 25 ? p.Instances[0].self.Owner.Color.RGB : Color.White;
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return Pair.New(text, color);
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}).ToArray();
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}
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public override void Draw()
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{
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if (!IsVisible() || texts == null)
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return;
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var y = 0;
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foreach (var t in texts)
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{
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var font = Game.Renderer.Fonts[Font];
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font.DrawTextWithContrast(t.First, new float2(Bounds.Location) + new float2(0, y), t.Second, Color.Black, 1);
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y += (font.Measure(t.First).Y + 5) * (int)Order;
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}
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}
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public enum TimerOrder { Ascending = -1, Descending = 1 }
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}
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}
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