Convert Attack*.FacingTolerance to WAngle.
This commit is contained in:
@@ -169,7 +169,7 @@ namespace OpenRA.Mods.Common.Activities
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QueueChild(new FlyAttackRun(self, target, lastVisibleMaximumRange));
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// Turn to face the target if required.
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else if (!attackAircraft.TargetInFiringArc(self, target, 4 * attackAircraft.Info.FacingTolerance))
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else if (!attackAircraft.TargetInFiringArc(self, target, attackAircraft.Info.FacingTolerance))
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aircraft.Facing = Util.TickFacing(aircraft.Facing, desiredFacing, aircraft.TurnSpeed);
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return false;
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@@ -206,7 +206,7 @@ namespace OpenRA.Mods.Common.Activities
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return AttackStatus.NeedsToMove;
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}
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if (!attack.TargetInFiringArc(self, target, 4 * attack.Info.FacingTolerance))
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if (!attack.TargetInFiringArc(self, target, attack.Info.FacingTolerance))
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{
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var desiredFacing = (attack.GetTargetPosition(pos, target) - pos).Yaw;
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attackStatus |= AttackStatus.NeedsToTurn;
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@@ -63,7 +63,7 @@ namespace OpenRA.Mods.Common.Traits
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if (!base.CanAttack(self, target))
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return false;
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return TargetInFiringArc(self, target, 4 * base.Info.FacingTolerance);
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return TargetInFiringArc(self, target, Info.FacingTolerance);
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}
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}
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}
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@@ -19,8 +19,8 @@ namespace OpenRA.Mods.Common.Traits
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{
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public class AttackBomberInfo : AttackBaseInfo
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{
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[Desc("Tolerance for attack angle. Range [0, 128], 128 covers 360 degrees.")]
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public readonly new int FacingTolerance = 2;
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[Desc("Tolerance for attack angle. Range [0, 512], 512 covers 360 degrees.")]
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public readonly new WAngle FacingTolerance = new WAngle(8);
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public override object Create(ActorInitializer init) { return new AttackBomber(init.Self, this); }
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}
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@@ -59,7 +59,7 @@ namespace OpenRA.Mods.Common.Traits
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target = Target.FromPos(target.CenterPosition - new WVec(WDist.Zero, WDist.Zero, dat));
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var wasFacingTarget = facingTarget;
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facingTarget = TargetInFiringArc(self, target, 4 * info.FacingTolerance);
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facingTarget = TargetInFiringArc(self, target, info.FacingTolerance);
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foreach (var a in Armaments)
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{
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@@ -52,14 +52,14 @@ namespace OpenRA.Mods.Common.Traits
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public readonly string Voice = "Action";
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[Desc("Tolerance for attack angle. Range [0, 128], 128 covers 360 degrees.")]
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public readonly int FacingTolerance = 128;
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public readonly WAngle FacingTolerance = new WAngle(512);
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public override void RulesetLoaded(Ruleset rules, ActorInfo ai)
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{
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base.RulesetLoaded(rules, ai);
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if (FacingTolerance < 0 || FacingTolerance > 128)
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throw new YamlException("Facing tolerance must be in range of [0, 128], 128 covers 360 degrees.");
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if (FacingTolerance.Angle > 512)
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throw new YamlException("Facing tolerance must be in range of [0, 512], 512 covers 360 degrees.");
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}
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public override abstract object Create(ActorInitializer init);
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@@ -126,7 +126,7 @@ namespace OpenRA.Mods.Common.Traits
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return () => armaments;
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}
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public bool TargetInFiringArc(Actor self, in Target target, int facingTolerance)
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public bool TargetInFiringArc(Actor self, in Target target, WAngle facingTolerance)
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{
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if (facing == null)
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return true;
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@@ -91,7 +91,7 @@ namespace OpenRA.Mods.Common.Traits
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var armaments = ChooseArmamentsForTarget(target, forceAttack);
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foreach (var a in armaments)
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if (target.IsInRange(pos, a.MaxRange()) && (a.Weapon.MinRange == WDist.Zero || !target.IsInRange(pos, a.Weapon.MinRange)))
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if (TargetInFiringArc(self, target, 4 * Info.FacingTolerance))
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if (TargetInFiringArc(self, target, Info.FacingTolerance))
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return true;
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return false;
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@@ -18,8 +18,8 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Unit got to face the target")]
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public class AttackFrontalInfo : AttackBaseInfo, Requires<IFacingInfo>
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{
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[Desc("Tolerance for attack angle. Range [0, 128], 128 covers 360 degrees.")]
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public readonly new int FacingTolerance = 0;
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[Desc("Tolerance for attack angle. Range [0, 512], 512 covers 360 degrees.")]
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public readonly new WAngle FacingTolerance = WAngle.Zero;
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public override object Create(ActorInitializer init) { return new AttackFrontal(init.Self, this); }
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}
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@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Common.Traits
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if (!base.CanAttack(self, target))
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return false;
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return TargetInFiringArc(self, target, 4 * Info.FacingTolerance);
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return TargetInFiringArc(self, target, Info.FacingTolerance);
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}
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public override Activity GetAttackActivity(Actor self, AttackSource source, in Target newTarget, bool allowMove, bool forceAttack, Color? targetLineColor = null)
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@@ -414,7 +414,7 @@ namespace OpenRA.Mods.Common.Traits
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if (!armaments.Any())
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continue;
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if (!allowTurn && !ab.TargetInFiringArc(self, target, 4 * ab.Info.FacingTolerance))
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if (!allowTurn && !ab.TargetInFiringArc(self, target, ab.Info.FacingTolerance))
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continue;
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// Evaluate whether we want to target this actor
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@@ -35,9 +35,20 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
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{ "FallsToEarth", new[] { "MaximumSpinSpeed" } },
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{ "ConyardChronoReturn", new[] { "Facing" } },
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{ "TDGunboat", new[] { "InitialFacing", "PreviewFacing" } },
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{ "AttackPopupTurreted", new[] { "DefaultFacing" } },
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{ "DropPodsPower", new[] { "PodFacing" } },
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{ "TiberianSunRefinery", new[] { "DockAngle" } },
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{ "AttackAircraft", new[] { "FacingTolerance" } },
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{ "AttackBomber", new[] { "FacingTolerance" } },
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{ "AttackCharges", new[] { "FacingTolerance" } },
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{ "AttackFollow", new[] { "FacingTolerance" } },
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{ "AttackFrontal", new[] { "FacingTolerance" } },
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{ "AttackGarrisoned", new[] { "FacingTolerance" } },
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{ "AttackOmni", new[] { "FacingTolerance" } },
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{ "AttackTurreted", new[] { "FacingTolerance" } },
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{ "AttackLeap", new[] { "FacingTolerance" } },
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{ "AttackPopupTurreted", new[] { "DefaultFacing", "FacingTolerance" } },
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{ "AttackTDGunboatTurreted", new[] { "FacingTolerance" } },
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{ "AttackTesla", new[] { "FacingTolerance" } },
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};
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static readonly Dictionary<string, string[]> ProjectileFields = new Dictionary<string, string[]>()
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@@ -88,13 +88,13 @@ namespace OpenRA.Mods.Common
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return negative == 0 ? 0 : 256 - negative;
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}
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public static bool FacingWithinTolerance(WAngle facing, WAngle desiredFacing, int facingTolerance)
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public static bool FacingWithinTolerance(WAngle facing, WAngle desiredFacing, WAngle facingTolerance)
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{
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if (facingTolerance == 0 && facing == desiredFacing)
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if (facingTolerance.Angle == 0 && facing == desiredFacing)
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return true;
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var delta = (desiredFacing - facing).Angle;
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return delta <= facingTolerance || delta >= 1024 - facingTolerance;
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return delta <= facingTolerance.Angle || delta >= 1024 - facingTolerance.Angle;
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}
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public static WPos BetweenCells(World w, CPos from, CPos to)
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