Convert Attack*.FacingTolerance to WAngle.
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@@ -414,7 +414,7 @@ namespace OpenRA.Mods.Common.Traits
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if (!armaments.Any())
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continue;
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if (!allowTurn && !ab.TargetInFiringArc(self, target, 4 * ab.Info.FacingTolerance))
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if (!allowTurn && !ab.TargetInFiringArc(self, target, ab.Info.FacingTolerance))
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continue;
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// Evaluate whether we want to target this actor
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