Rewrite sequence linting / missing file handling.
- Distinguish between missing sequences and missing sprites - Lint default sequences as well as maps - Improved performance - Correctly handle null images
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@@ -79,7 +79,6 @@ namespace OpenRA
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throw new InvalidOperationException("Unable to find a sequence loader for type '{0}'.".F(sequenceFormat.Type));
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SpriteSequenceLoader = (ISpriteSequenceLoader)sequenceCtor.Invoke(new[] { this });
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SpriteSequenceLoader.OnMissingSpriteError = s => Log.Write("debug", s);
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var modelFormat = Manifest.Get<ModelSequenceFormat>();
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var modelLoader = ObjectCreator.FindType(modelFormat.Type + "Loader");
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