Rewrite sequence linting / missing file handling.

- Distinguish between missing sequences and missing sprites
- Lint default sequences as well as maps
- Improved performance
- Correctly handle null images
This commit is contained in:
Paul Chote
2020-08-12 23:53:22 +01:00
committed by abcdefg30
parent b8e60ca8ec
commit 7803686aec
21 changed files with 177 additions and 180 deletions

View File

@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Projectiles
[Desc("Image to display.")]
public readonly string Image = null;
[SequenceReference("Image")]
[SequenceReference("Image", allowNullImage: true)]
[Desc("Loop a randomly chosen sequence of Image from this list while this projectile is moving.")]
public readonly string[] Sequences = { "idle" };
@@ -57,7 +57,7 @@ namespace OpenRA.Mods.Common.Projectiles
[Desc("Trail animation.")]
public readonly string TrailImage = null;
[SequenceReference("TrailImage")]
[SequenceReference("TrailImage", allowNullImage: true)]
[Desc("Loop a randomly chosen sequence of TrailImage from this list while this projectile is moving.")]
public readonly string[] TrailSequences = { "idle" };

View File

@@ -20,11 +20,11 @@ namespace OpenRA.Mods.Common.Projectiles
{
public readonly string Image = null;
[SequenceReference("Image")]
[SequenceReference("Image", allowNullImage: true)]
[Desc("Loop a randomly chosen sequence of Image from this list while falling.")]
public readonly string[] Sequences = { "idle" };
[SequenceReference("Image")]
[SequenceReference("Image", allowNullImage: true)]
[Desc("Sequence to play when launched. Skipped if null or empty.")]
public readonly string OpenSequence = null;

View File

@@ -78,7 +78,7 @@ namespace OpenRA.Mods.Common.Projectiles
[Desc("Impact animation.")]
public readonly string HitAnim = null;
[SequenceReference("HitAnim")]
[SequenceReference("HitAnim", allowNullImage: true)]
[Desc("Sequence of impact animation to use.")]
public readonly string HitAnimSequence = "idle";
@@ -88,7 +88,7 @@ namespace OpenRA.Mods.Common.Projectiles
[Desc("Image containing launch effect sequence.")]
public readonly string LaunchEffectImage = null;
[SequenceReference("LaunchEffectImage")]
[SequenceReference("LaunchEffectImage", allowNullImage: true)]
[Desc("Launch effect sequence to play.")]
public readonly string LaunchEffectSequence = null;

View File

@@ -26,7 +26,7 @@ namespace OpenRA.Mods.Common.Projectiles
[Desc("Name of the image containing the projectile sequence.")]
public readonly string Image = null;
[SequenceReference("Image")]
[SequenceReference("Image", allowNullImage: true)]
[Desc("Loop a randomly chosen sequence of Image from this list while this projectile is moving.")]
public readonly string[] Sequences = { "idle" };
@@ -109,7 +109,7 @@ namespace OpenRA.Mods.Common.Projectiles
[Desc("Image that contains the trail animation.")]
public readonly string TrailImage = null;
[SequenceReference("TrailImage")]
[SequenceReference("TrailImage", allowNullImage: true)]
[Desc("Loop a randomly chosen sequence of TrailImage from this list while this projectile is moving.")]
public readonly string[] TrailSequences = { "idle" };

View File

@@ -87,7 +87,7 @@ namespace OpenRA.Mods.Common.Projectiles
public readonly string HitAnim = null;
[Desc("Sequence of impact animation to use.")]
[SequenceReference("HitAnim")]
[SequenceReference("HitAnim", allowNullImage: true)]
public readonly string HitAnimSequence = "idle";
[PaletteReference]