Rewrite sequence linting / missing file handling.

- Distinguish between missing sequences and missing sprites
- Lint default sequences as well as maps
- Improved performance
- Correctly handle null images
This commit is contained in:
Paul Chote
2020-08-12 23:53:22 +01:00
committed by abcdefg30
parent b8e60ca8ec
commit 7803686aec
21 changed files with 177 additions and 180 deletions

View File

@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Projectiles
[Desc("Image to display.")]
public readonly string Image = null;
[SequenceReference("Image")]
[SequenceReference("Image", allowNullImage: true)]
[Desc("Loop a randomly chosen sequence of Image from this list while this projectile is moving.")]
public readonly string[] Sequences = { "idle" };
@@ -57,7 +57,7 @@ namespace OpenRA.Mods.Common.Projectiles
[Desc("Trail animation.")]
public readonly string TrailImage = null;
[SequenceReference("TrailImage")]
[SequenceReference("TrailImage", allowNullImage: true)]
[Desc("Loop a randomly chosen sequence of TrailImage from this list while this projectile is moving.")]
public readonly string[] TrailSequences = { "idle" };