Rewrite sequence linting / missing file handling.
- Distinguish between missing sequences and missing sprites - Lint default sequences as well as maps - Improved performance - Correctly handle null images
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@@ -20,11 +20,11 @@ namespace OpenRA.Mods.Common.Projectiles
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{
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public readonly string Image = null;
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[SequenceReference("Image")]
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[SequenceReference("Image", allowNullImage: true)]
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[Desc("Loop a randomly chosen sequence of Image from this list while falling.")]
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public readonly string[] Sequences = { "idle" };
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[SequenceReference("Image")]
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[SequenceReference("Image", allowNullImage: true)]
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[Desc("Sequence to play when launched. Skipped if null or empty.")]
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public readonly string OpenSequence = null;
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