Rewrite sequence linting / missing file handling.

- Distinguish between missing sequences and missing sprites
- Lint default sequences as well as maps
- Improved performance
- Correctly handle null images
This commit is contained in:
Paul Chote
2020-08-12 23:53:22 +01:00
committed by abcdefg30
parent b8e60ca8ec
commit 7803686aec
21 changed files with 177 additions and 180 deletions

View File

@@ -78,7 +78,7 @@ namespace OpenRA.Mods.Common.Projectiles
[Desc("Impact animation.")]
public readonly string HitAnim = null;
[SequenceReference("HitAnim")]
[SequenceReference("HitAnim", allowNullImage: true)]
[Desc("Sequence of impact animation to use.")]
public readonly string HitAnimSequence = "idle";
@@ -88,7 +88,7 @@ namespace OpenRA.Mods.Common.Projectiles
[Desc("Image containing launch effect sequence.")]
public readonly string LaunchEffectImage = null;
[SequenceReference("LaunchEffectImage")]
[SequenceReference("LaunchEffectImage", allowNullImage: true)]
[Desc("Launch effect sequence to play.")]
public readonly string LaunchEffectSequence = null;