Rewrite sequence linting / missing file handling.
- Distinguish between missing sequences and missing sprites - Lint default sequences as well as maps - Improved performance - Correctly handle null images
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@@ -78,7 +78,7 @@ namespace OpenRA.Mods.Common.Projectiles
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[Desc("Impact animation.")]
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public readonly string HitAnim = null;
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[SequenceReference("HitAnim")]
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[SequenceReference("HitAnim", allowNullImage: true)]
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[Desc("Sequence of impact animation to use.")]
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public readonly string HitAnimSequence = "idle";
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@@ -88,7 +88,7 @@ namespace OpenRA.Mods.Common.Projectiles
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[Desc("Image containing launch effect sequence.")]
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public readonly string LaunchEffectImage = null;
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[SequenceReference("LaunchEffectImage")]
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[SequenceReference("LaunchEffectImage", allowNullImage: true)]
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[Desc("Launch effect sequence to play.")]
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public readonly string LaunchEffectSequence = null;
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