Rewrite sequence linting / missing file handling.

- Distinguish between missing sequences and missing sprites
- Lint default sequences as well as maps
- Improved performance
- Correctly handle null images
This commit is contained in:
Paul Chote
2020-08-12 23:53:22 +01:00
committed by abcdefg30
parent b8e60ca8ec
commit 7803686aec
21 changed files with 177 additions and 180 deletions

View File

@@ -87,7 +87,7 @@ namespace OpenRA.Mods.Common.Projectiles
public readonly string HitAnim = null;
[Desc("Sequence of impact animation to use.")]
[SequenceReference("HitAnim")]
[SequenceReference("HitAnim", allowNullImage: true)]
public readonly string HitAnimSequence = "idle";
[PaletteReference]