Rewrite sequence linting / missing file handling.

- Distinguish between missing sequences and missing sprites
- Lint default sequences as well as maps
- Improved performance
- Correctly handle null images
This commit is contained in:
Paul Chote
2020-08-12 23:53:22 +01:00
committed by abcdefg30
parent b8e60ca8ec
commit 7803686aec
21 changed files with 177 additions and 180 deletions

View File

@@ -24,10 +24,10 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Width (in pixels) of the rallypoint line.")]
public readonly int LineWidth = 1;
[SequenceReference("Image")]
[SequenceReference("Image", allowNullImage: true)]
public readonly string FlagSequence = "flag";
[SequenceReference("Image")]
[SequenceReference("Image", allowNullImage: true)]
public readonly string CirclesSequence = "circles";
[Desc("Cursor to display when rally point can be set.")]

View File

@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Image containing the crate effect animation sequence.")]
public readonly string Image = "crate-effects";
[SequenceReference("Image")]
[SequenceReference("Image", allowNullImage: true)]
[Desc("Animation sequence played when collected. Leave empty for no effect.")]
public readonly string Sequence = null;

View File

@@ -32,7 +32,7 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Image for the level up sprite.")]
public readonly string LevelUpImage = null;
[SequenceReference("LevelUpImage")]
[SequenceReference("LevelUpImage", allowNullImage: true)]
[Desc("Sequence for the level up sprite. Needs to be present on LevelUpImage.")]
public readonly string LevelUpSequence = "levelup";

View File

@@ -29,7 +29,7 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Image where Ground/WaterCorpseSequence is looked up.")]
public readonly string Image = "explosion";
[SequenceReference("Image")]
[SequenceReference("Image", allowNullImage: true)]
public readonly string GroundCorpseSequence = null;
[PaletteReference]
@@ -37,7 +37,7 @@ namespace OpenRA.Mods.Common.Traits
public readonly string GroundImpactSound = null;
[SequenceReference("Image")]
[SequenceReference("Image", allowNullImage: true)]
public readonly string WaterCorpseSequence = null;
[PaletteReference]

View File

@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Common.Traits.Render
public readonly string Image = null;
[FieldLoader.Require]
[SequenceReference("Image", false, true)]
[SequenceReference("Image", allowNullImage: true)]
[Desc("Sequence used for this decoration (can be animated).")]
public readonly string Sequence = null;

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@@ -23,11 +23,11 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("Image used for this decoration. Defaults to the actor's type.")]
public readonly string Image = null;
[SequenceReference("Image", false, true)]
[SequenceReference("Image", allowNullImage: true)]
[Desc("Animation to play when the actor is created.")]
public readonly string StartSequence = null;
[SequenceReference("Image", false, true)]
[SequenceReference("Image", allowNullImage: true)]
[Desc("Sequence name to use")]
public readonly string Sequence = "idle-overlay";

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@@ -25,15 +25,15 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("The image that contains the parachute sequences.")]
public readonly string Image = null;
[SequenceReference("Image")]
[SequenceReference("Image", allowNullImage: true)]
[Desc("Parachute opening sequence.")]
public readonly string OpeningSequence = null;
[SequenceReference("Image")]
[SequenceReference("Image", allowNullImage: true)]
[Desc("Parachute idle sequence.")]
public readonly string Sequence = null;
[SequenceReference("Image")]
[SequenceReference("Image", allowNullImage: true)]
[Desc("Parachute closing sequence. Defaults to opening sequence played backwards.")]
public readonly string ClosingSequence = null;
@@ -49,7 +49,7 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("The image that contains the shadow sequence for the paradropped unit.")]
public readonly string ShadowImage = null;
[SequenceReference("ShadowImage")]
[SequenceReference("ShadowImage", allowNullImage: true)]
[Desc("Paradropped unit's shadow sequence.")]
public readonly string ShadowSequence = null;

View File

@@ -55,7 +55,7 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Trail animation.")]
public readonly string TrailImage = null;
[SequenceReference("TrailImage")]
[SequenceReference("TrailImage", allowNullImage: true)]
[Desc("Loop a randomly chosen sequence of TrailImage from this list while this projectile is moving.")]
public readonly string[] TrailSequences = { };