Rewrite sequence linting / missing file handling.

- Distinguish between missing sequences and missing sprites
- Lint default sequences as well as maps
- Improved performance
- Correctly handle null images
This commit is contained in:
Paul Chote
2020-08-12 23:53:22 +01:00
committed by abcdefg30
parent b8e60ca8ec
commit 7803686aec
21 changed files with 177 additions and 180 deletions

View File

@@ -29,7 +29,7 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Image where Ground/WaterCorpseSequence is looked up.")]
public readonly string Image = "explosion";
[SequenceReference("Image")]
[SequenceReference("Image", allowNullImage: true)]
public readonly string GroundCorpseSequence = null;
[PaletteReference]
@@ -37,7 +37,7 @@ namespace OpenRA.Mods.Common.Traits
public readonly string GroundImpactSound = null;
[SequenceReference("Image")]
[SequenceReference("Image", allowNullImage: true)]
public readonly string WaterCorpseSequence = null;
[PaletteReference]