Rewrite sequence linting / missing file handling.
- Distinguish between missing sequences and missing sprites - Lint default sequences as well as maps - Improved performance - Correctly handle null images
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@@ -29,7 +29,7 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Image where Ground/WaterCorpseSequence is looked up.")]
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public readonly string Image = "explosion";
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[SequenceReference("Image")]
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[SequenceReference("Image", allowNullImage: true)]
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public readonly string GroundCorpseSequence = null;
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[PaletteReference]
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@@ -37,7 +37,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly string GroundImpactSound = null;
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[SequenceReference("Image")]
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[SequenceReference("Image", allowNullImage: true)]
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public readonly string WaterCorpseSequence = null;
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[PaletteReference]
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