Rewrite sequence linting / missing file handling.
- Distinguish between missing sequences and missing sprites - Lint default sequences as well as maps - Improved performance - Correctly handle null images
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@@ -25,15 +25,15 @@ namespace OpenRA.Mods.Common.Traits.Render
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[Desc("The image that contains the parachute sequences.")]
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public readonly string Image = null;
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[SequenceReference("Image")]
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[SequenceReference("Image", allowNullImage: true)]
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[Desc("Parachute opening sequence.")]
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public readonly string OpeningSequence = null;
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[SequenceReference("Image")]
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[SequenceReference("Image", allowNullImage: true)]
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[Desc("Parachute idle sequence.")]
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public readonly string Sequence = null;
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[SequenceReference("Image")]
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[SequenceReference("Image", allowNullImage: true)]
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[Desc("Parachute closing sequence. Defaults to opening sequence played backwards.")]
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public readonly string ClosingSequence = null;
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@@ -49,7 +49,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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[Desc("The image that contains the shadow sequence for the paradropped unit.")]
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public readonly string ShadowImage = null;
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[SequenceReference("ShadowImage")]
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[SequenceReference("ShadowImage", allowNullImage: true)]
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[Desc("Paradropped unit's shadow sequence.")]
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public readonly string ShadowSequence = null;
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