Rewrite sequence linting / missing file handling.

- Distinguish between missing sequences and missing sprites
- Lint default sequences as well as maps
- Improved performance
- Correctly handle null images
This commit is contained in:
Paul Chote
2020-08-12 23:53:22 +01:00
committed by abcdefg30
parent b8e60ca8ec
commit 7803686aec
21 changed files with 177 additions and 180 deletions

View File

@@ -25,15 +25,15 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("The image that contains the parachute sequences.")]
public readonly string Image = null;
[SequenceReference("Image")]
[SequenceReference("Image", allowNullImage: true)]
[Desc("Parachute opening sequence.")]
public readonly string OpeningSequence = null;
[SequenceReference("Image")]
[SequenceReference("Image", allowNullImage: true)]
[Desc("Parachute idle sequence.")]
public readonly string Sequence = null;
[SequenceReference("Image")]
[SequenceReference("Image", allowNullImage: true)]
[Desc("Parachute closing sequence. Defaults to opening sequence played backwards.")]
public readonly string ClosingSequence = null;
@@ -49,7 +49,7 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("The image that contains the shadow sequence for the paradropped unit.")]
public readonly string ShadowImage = null;
[SequenceReference("ShadowImage")]
[SequenceReference("ShadowImage", allowNullImage: true)]
[Desc("Paradropped unit's shadow sequence.")]
public readonly string ShadowSequence = null;