don't fail with offscreen impacts
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@@ -44,6 +44,10 @@ namespace OpenRA
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{
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var world = args.firedBy.World;
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var targetTile = ((1f / Game.CellSize) * args.dest.ToFloat2()).ToInt2();
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if (!world.Map.IsInMap(targetTile))
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return;
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var isWater = world.GetTerrainType(targetTile) == TerrainType.Water;
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if (warhead.Explosion != 0)
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