diff --git a/mods/cnc/sequences-vehicles.xml b/mods/cnc/sequences-vehicles.xml index a9e9b044ea..3866f8b18d 100644 --- a/mods/cnc/sequences-vehicles.xml +++ b/mods/cnc/sequences-vehicles.xml @@ -30,4 +30,23 @@ + + + + + + + + + + + + + + + + + + + diff --git a/mods/cnc/sequences.xml b/mods/cnc/sequences.xml index fb252f4a0f..486f7e7845 100644 --- a/mods/cnc/sequences.xml +++ b/mods/cnc/sequences.xml @@ -287,25 +287,13 @@ - - - - - + - - - - - - - - - + diff --git a/mods/cnc/vehicles.yaml b/mods/cnc/vehicles.yaml index 9a650b22a9..e06e0d3ae7 100644 --- a/mods/cnc/vehicles.yaml +++ b/mods/cnc/vehicles.yaml @@ -73,6 +73,65 @@ BGGY: RenderUnitTurreted: AutoTarget: +TRAN: + Inherits: ^Plane + Buildable: + Icon:tranicnh + TechLevel: 6 + Prerequisites: hpad + BuiltAt: hpad + Owner: allies,soviet + Cost: 1500 + Description: Chinook Transport + LongDesc: Fast Infantry Transport Helicopter.\n Unarmed + Unit: + HP: 90 + Armor: light + InitialFacing: 20 + ROT: 5 + Sight: 0 + Speed: 30 + Helicopter: + RenderUnitRotor: + PrimaryOffset: 0,14,0,-4 + SecondaryOffset: 0,-14,0,-2 + WithShadow: + Cargo: + PassengerTypes: Foot + Passengers: 5 + +HELI: + Inherits: ^Plane + Buildable: + Icon heliicnh + TechLevel: 6 + Prerequisites: hpad + BuiltAt: hpad + Owner: soviet + Cost: 1200 + Description: Apache Longbow + LongDesc: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry + Unit: + HP: 125 + Armor: heavy + Crewed: yes + InitialFacing: 20 + ROT: 4 + Sight: 0 + Speed: 40 + AttackHeli: + PrimaryWeapon: HighV + SecondaryWeapon: HighV + PrimaryOffset: -5,0,0,2 + SecondaryOffset: 5,0,0,2 + Helicopter: + RenderUnitRotor: + PrimaryOffset: 0,0,0,-2 + WithShadow: + LimitedAmmo: + Ammo: 15 + + C17: ParaDrop: LZRange: 1 diff --git a/mods/cnc/weapons.ini b/mods/cnc/weapons.ini index 1765c8b4ea..ce02d197d9 100644 --- a/mods/cnc/weapons.ini +++ b/mods/cnc/weapons.ini @@ -2,6 +2,7 @@ [WeaponTypes] MachineGun Laser +HighV ; NOTE: WEAPON PROPERTIES ARE NOT EXPOSED BY TIBED; THESE ARE ALL MADE UP [MachineGun] @@ -27,18 +28,42 @@ RenderAsLaser=true BeamRadius=1 UsePlayerColor=true +[HighV] +Damage=40 +ROF=60 +Range=4 +Projectile=HeatSeeker +Speed=30 +Warhead=AP +Report=rocket2 [ProjectileTypes] Invisible +HeatSeeker [Invisible] Inviso=yes Image=none +[HeatSeeker] +Arm=2 +High=yes +Shadow=no +Proximity=yes +Trail=smokey +Ranged=yes +Inaccurate=yes +AA=yes +Image=DRAGON +ROT=5 +Rotates=yes +Translucent=yes + [WarheadTypes] SA Super +AP [SA] Spread=3 @@ -50,3 +75,11 @@ InfDeath=1 Spread=1 Verses=100%,100%,100%,100%,100% InfDeath=5 + +[AP] +Spread=3 +Wall=yes +Wood=yes +Verses=30%,75%,75%,100%,50% +Explosion=4 +InfDeath=3 \ No newline at end of file