diff --git a/mods/cnc/sequences-vehicles.xml b/mods/cnc/sequences-vehicles.xml
index a9e9b044ea..3866f8b18d 100644
--- a/mods/cnc/sequences-vehicles.xml
+++ b/mods/cnc/sequences-vehicles.xml
@@ -30,4 +30,23 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/mods/cnc/sequences.xml b/mods/cnc/sequences.xml
index fb252f4a0f..486f7e7845 100644
--- a/mods/cnc/sequences.xml
+++ b/mods/cnc/sequences.xml
@@ -287,25 +287,13 @@
-
-
-
-
-
+
-
-
-
-
-
-
-
-
-
+
diff --git a/mods/cnc/vehicles.yaml b/mods/cnc/vehicles.yaml
index 9a650b22a9..e06e0d3ae7 100644
--- a/mods/cnc/vehicles.yaml
+++ b/mods/cnc/vehicles.yaml
@@ -73,6 +73,65 @@ BGGY:
RenderUnitTurreted:
AutoTarget:
+TRAN:
+ Inherits: ^Plane
+ Buildable:
+ Icon:tranicnh
+ TechLevel: 6
+ Prerequisites: hpad
+ BuiltAt: hpad
+ Owner: allies,soviet
+ Cost: 1500
+ Description: Chinook Transport
+ LongDesc: Fast Infantry Transport Helicopter.\n Unarmed
+ Unit:
+ HP: 90
+ Armor: light
+ InitialFacing: 20
+ ROT: 5
+ Sight: 0
+ Speed: 30
+ Helicopter:
+ RenderUnitRotor:
+ PrimaryOffset: 0,14,0,-4
+ SecondaryOffset: 0,-14,0,-2
+ WithShadow:
+ Cargo:
+ PassengerTypes: Foot
+ Passengers: 5
+
+HELI:
+ Inherits: ^Plane
+ Buildable:
+ Icon heliicnh
+ TechLevel: 6
+ Prerequisites: hpad
+ BuiltAt: hpad
+ Owner: soviet
+ Cost: 1200
+ Description: Apache Longbow
+ LongDesc: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
+ Unit:
+ HP: 125
+ Armor: heavy
+ Crewed: yes
+ InitialFacing: 20
+ ROT: 4
+ Sight: 0
+ Speed: 40
+ AttackHeli:
+ PrimaryWeapon: HighV
+ SecondaryWeapon: HighV
+ PrimaryOffset: -5,0,0,2
+ SecondaryOffset: 5,0,0,2
+ Helicopter:
+ RenderUnitRotor:
+ PrimaryOffset: 0,0,0,-2
+ WithShadow:
+ LimitedAmmo:
+ Ammo: 15
+
+
C17:
ParaDrop:
LZRange: 1
diff --git a/mods/cnc/weapons.ini b/mods/cnc/weapons.ini
index 1765c8b4ea..ce02d197d9 100644
--- a/mods/cnc/weapons.ini
+++ b/mods/cnc/weapons.ini
@@ -2,6 +2,7 @@
[WeaponTypes]
MachineGun
Laser
+HighV
; NOTE: WEAPON PROPERTIES ARE NOT EXPOSED BY TIBED; THESE ARE ALL MADE UP
[MachineGun]
@@ -27,18 +28,42 @@ RenderAsLaser=true
BeamRadius=1
UsePlayerColor=true
+[HighV]
+Damage=40
+ROF=60
+Range=4
+Projectile=HeatSeeker
+Speed=30
+Warhead=AP
+Report=rocket2
[ProjectileTypes]
Invisible
+HeatSeeker
[Invisible]
Inviso=yes
Image=none
+[HeatSeeker]
+Arm=2
+High=yes
+Shadow=no
+Proximity=yes
+Trail=smokey
+Ranged=yes
+Inaccurate=yes
+AA=yes
+Image=DRAGON
+ROT=5
+Rotates=yes
+Translucent=yes
+
[WarheadTypes]
SA
Super
+AP
[SA]
Spread=3
@@ -50,3 +75,11 @@ InfDeath=1
Spread=1
Verses=100%,100%,100%,100%,100%
InfDeath=5
+
+[AP]
+Spread=3
+Wall=yes
+Wood=yes
+Verses=30%,75%,75%,100%,50%
+Explosion=4
+InfDeath=3
\ No newline at end of file