diff --git a/OpenRA.Mods.Common/Traits/CustomSelectionSize.cs b/OpenRA.Mods.Common/Traits/CustomSelectionSize.cs index 30a3a5652d..e33f3bb0a9 100644 --- a/OpenRA.Mods.Common/Traits/CustomSelectionSize.cs +++ b/OpenRA.Mods.Common/Traits/CustomSelectionSize.cs @@ -13,9 +13,7 @@ using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { - [Desc("Special case trait for unselectable actors that need to define targetable area bounds", - "for special cases like C4, engineer repair and tooltips.", - "Examples: bridge huts and crates.")] + [Desc("Special case trait for actors that need to define targetable area and screen map bounds manually.")] public class CustomSelectionSizeInfo : ITraitInfo { [FieldLoader.Require] diff --git a/OpenRA.Mods.Common/Traits/Render/AutoSelectionSize.cs b/OpenRA.Mods.Common/Traits/Render/AutoSelectionSize.cs index ca00a4c077..0dc6288f91 100644 --- a/OpenRA.Mods.Common/Traits/Render/AutoSelectionSize.cs +++ b/OpenRA.Mods.Common/Traits/Render/AutoSelectionSize.cs @@ -13,6 +13,7 @@ using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { + [Desc("Automatically calculates the targetable area and screen map boundaries from the sprite size.")] public class AutoSelectionSizeInfo : ITraitInfo, Requires { public object Create(ActorInitializer init) { return new AutoSelectionSize(this); }