From 7848702042eaac12c5f31e895426ae18a1a52d23 Mon Sep 17 00:00:00 2001 From: psydev Date: Thu, 4 Apr 2013 14:30:19 -0700 Subject: [PATCH] mcv odds w/o base 80% -Odds of getting MCV in a crate w/o a conyard is 80%, so that people aren't tempted to sell their conyard at beginning. -Changed Hard AI's limits of procs, barracks & factories, since AI has to work within the conyard's build radius and crowding is no good, because it prevents them from building all tech buildings. --- mods/cnc/rules/system.yaml | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/mods/cnc/rules/system.yaml b/mods/cnc/rules/system.yaml index 99bdd9bbca..3600a11f0b 100644 --- a/mods/cnc/rules/system.yaml +++ b/mods/cnc/rules/system.yaml @@ -143,12 +143,12 @@ Player: UnitsCommonNames: Mcv: mcv BuildingLimits: - proc: 5 - pyle: 3 - hand: 6 + proc: 4 + pyle: 2 + hand: 4 hq: 1 - weap: 4 - afld: 3 + weap: 3 + afld: 2 hpad: 1 eye: 1 tmpl: 1 @@ -340,7 +340,7 @@ CRATE: Effect: cloak GiveMcvCrateAction: SelectionShares: 0 - NoBaseSelectionShares: 9001 + NoBaseSelectionShares: 120 Unit: mcv RenderSimple: BelowUnits: