Style fixes for Renderer.SdlCommon.

This commit is contained in:
Paul Chote
2013-07-18 18:13:16 +12:00
parent 1b4e387ecc
commit 7853c2127e
7 changed files with 127 additions and 122 deletions

View File

@@ -43,13 +43,13 @@ namespace OpenRA.Renderer.SdlCommon
IntPtr InitializeSdlGl(ref Size size, WindowMode window, string[] requiredExtensions)
{
Sdl.SDL_Init( Sdl.SDL_INIT_NOPARACHUTE | Sdl.SDL_INIT_VIDEO );
Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_DOUBLEBUFFER, 1 );
Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_RED_SIZE, 8 );
Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_GREEN_SIZE, 8 );
Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_BLUE_SIZE, 8 );
Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_ALPHA_SIZE, 0 );
Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_STENCIL_SIZE, 1 );
Sdl.SDL_Init(Sdl.SDL_INIT_NOPARACHUTE | Sdl.SDL_INIT_VIDEO);
Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_DOUBLEBUFFER, 1);
Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_RED_SIZE, 8);
Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_GREEN_SIZE, 8);
Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_BLUE_SIZE, 8);
Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_ALPHA_SIZE, 0);
Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_STENCIL_SIZE, 1);
int windowFlags = 0;
switch (window)
@@ -59,16 +59,16 @@ namespace OpenRA.Renderer.SdlCommon
break;
case WindowMode.PseudoFullscreen:
windowFlags |= Sdl.SDL_NOFRAME;
Environment.SetEnvironmentVariable( "SDL_VIDEO_WINDOW_POS", "0,0" );
Environment.SetEnvironmentVariable("SDL_VIDEO_WINDOW_POS", "0,0");
break;
case WindowMode.Windowed:
Environment.SetEnvironmentVariable( "SDL_VIDEO_CENTERED", "1" );
Environment.SetEnvironmentVariable("SDL_VIDEO_CENTERED", "1");
break;
default:
break;
}
var info = (Sdl.SDL_VideoInfo) Marshal.PtrToStructure(
var info = (Sdl.SDL_VideoInfo)Marshal.PtrToStructure(
Sdl.SDL_GetVideoInfo(), typeof(Sdl.SDL_VideoInfo));
Console.WriteLine("Desktop resolution: {0}x{1}",
info.current_w, info.current_h);
@@ -76,7 +76,7 @@ namespace OpenRA.Renderer.SdlCommon
if (size.Width == 0 && size.Height == 0)
{
Console.WriteLine("No custom resolution provided, using desktop resolution");
size = new Size( info.current_w, info.current_h );
size = new Size(info.current_w, info.current_h);
}
Console.WriteLine("Using resolution: {0}x{1}", size.Width, size.Height);
@@ -110,13 +110,14 @@ namespace OpenRA.Renderer.SdlCommon
int ModeFromPrimitiveType(PrimitiveType pt)
{
switch(pt)
switch (pt)
{
case PrimitiveType.PointList: return Gl.GL_POINTS;
case PrimitiveType.LineList: return Gl.GL_LINES;
case PrimitiveType.TriangleList: return Gl.GL_TRIANGLES;
case PrimitiveType.QuadList: return Gl.GL_QUADS;
}
throw new NotImplementedException();
}
@@ -193,5 +194,4 @@ namespace OpenRA.Renderer.SdlCommon
public IFrameBuffer CreateFrameBuffer(Size s) { return new FrameBuffer(s); }
public abstract IShader CreateShader(string name);
}
}
}