Style fixes for Renderer.SdlCommon.

This commit is contained in:
Paul Chote
2013-07-18 18:13:16 +12:00
parent 1b4e387ecc
commit 7853c2127e
7 changed files with 127 additions and 122 deletions

View File

@@ -19,9 +19,9 @@ namespace OpenRA.Renderer.SdlCommon
MouseButton lastButtonBits = (MouseButton)0;
IntPtr surface;
public SdlInput( IntPtr surface ) { this.surface = surface; }
public SdlInput(IntPtr surface) { this.surface = surface; }
MouseButton MakeButton( byte b )
MouseButton MakeButton(byte b)
{
return b == Sdl.SDL_BUTTON_LEFT ? MouseButton.Left
: b == Sdl.SDL_BUTTON_RIGHT ? MouseButton.Right
@@ -31,26 +31,26 @@ namespace OpenRA.Renderer.SdlCommon
: 0;
}
Modifiers MakeModifiers( int raw )
Modifiers MakeModifiers(int raw)
{
return ( ( raw & Sdl.KMOD_ALT ) != 0 ? Modifiers.Alt : 0 )
| ( ( raw & Sdl.KMOD_CTRL ) != 0 ? Modifiers.Ctrl : 0 )
| ( ( raw & Sdl.KMOD_META ) != 0 ? Modifiers.Meta : 0 )
| ( ( raw & Sdl.KMOD_SHIFT ) != 0 ? Modifiers.Shift : 0 );
return ((raw & Sdl.KMOD_ALT) != 0 ? Modifiers.Alt : 0)
| ((raw & Sdl.KMOD_CTRL) != 0 ? Modifiers.Ctrl : 0)
| ((raw & Sdl.KMOD_META) != 0 ? Modifiers.Meta : 0)
| ((raw & Sdl.KMOD_SHIFT) != 0 ? Modifiers.Shift : 0);
}
public void PumpInput( IInputHandler inputHandler )
public void PumpInput(IInputHandler inputHandler)
{
Game.HasInputFocus = 0 != ( Sdl.SDL_GetAppState() & Sdl.SDL_APPINPUTFOCUS );
Game.HasInputFocus = 0 != (Sdl.SDL_GetAppState() & Sdl.SDL_APPINPUTFOCUS);
var mods = MakeModifiers( Sdl.SDL_GetModState() );
inputHandler.ModifierKeys( mods );
var mods = MakeModifiers(Sdl.SDL_GetModState());
inputHandler.ModifierKeys(mods);
MouseInput? pendingMotion = null;
Sdl.SDL_Event e;
while( Sdl.SDL_PollEvent( out e ) != 0 )
while (Sdl.SDL_PollEvent(out e) != 0)
{
switch( e.type )
switch (e.type)
{
case Sdl.SDL_QUIT:
OpenRA.Game.Exit();
@@ -58,118 +58,121 @@ namespace OpenRA.Renderer.SdlCommon
case Sdl.SDL_MOUSEBUTTONDOWN:
{
if( pendingMotion != null )
if (pendingMotion != null)
{
inputHandler.OnMouseInput( pendingMotion.Value );
inputHandler.OnMouseInput(pendingMotion.Value);
pendingMotion = null;
}
var button = MakeButton( e.button.button );
var button = MakeButton(e.button.button);
lastButtonBits |= button;
var pos = new int2( e.button.x, e.button.y );
var pos = new int2(e.button.x, e.button.y);
inputHandler.OnMouseInput(new MouseInput(
MouseInputEvent.Down, button, pos, mods,
MultiTapDetection.DetectFromMouse(e.button.button, pos)
));
} break;
MouseInputEvent.Down, button, pos, mods,
MultiTapDetection.DetectFromMouse(e.button.button, pos)));
break;
}
case Sdl.SDL_MOUSEBUTTONUP:
{
if( pendingMotion != null )
if (pendingMotion != null)
{
inputHandler.OnMouseInput( pendingMotion.Value );
inputHandler.OnMouseInput(pendingMotion.Value);
pendingMotion = null;
}
var button = MakeButton( e.button.button );
var button = MakeButton(e.button.button);
lastButtonBits &= ~button;
var pos = new int2( e.button.x, e.button.y );
var pos = new int2(e.button.x, e.button.y);
inputHandler.OnMouseInput(new MouseInput(
MouseInputEvent.Up, button, pos, mods,
MultiTapDetection.InfoFromMouse(e.button.button)
));
} break;
MultiTapDetection.InfoFromMouse(e.button.button)));
break;
}
case Sdl.SDL_MOUSEMOTION:
{
pendingMotion = new MouseInput(
MouseInputEvent.Move,
lastButtonBits,
new int2( e.motion.x, e.motion.y ),
mods, 0 );
} break;
MouseInputEvent.Move, lastButtonBits,
new int2(e.motion.x, e.motion.y), mods, 0);
break;
}
case Sdl.SDL_KEYDOWN:
{
var keyName = Sdl.SDL_GetKeyName( e.key.keysym.sym );
var keyName = Sdl.SDL_GetKeyName(e.key.keysym.sym);
var keyEvent = new KeyInput
{
Event = KeyInputEvent.Down,
Modifiers = mods,
UnicodeChar = (char)e.key.keysym.unicode,
KeyName = Sdl.SDL_GetKeyName( e.key.keysym.sym ),
KeyName = Sdl.SDL_GetKeyName(e.key.keysym.sym),
VirtKey = e.key.keysym.sym,
MultiTapCount = MultiTapDetection.DetectFromKeyboard(keyName)
};
if( !HandleSpecialKey( keyEvent ) )
inputHandler.OnKeyInput( keyEvent );
} break;
if (!HandleSpecialKey(keyEvent))
inputHandler.OnKeyInput(keyEvent);
break;
}
case Sdl.SDL_KEYUP:
{
var keyName = Sdl.SDL_GetKeyName( e.key.keysym.sym );
var keyName = Sdl.SDL_GetKeyName(e.key.keysym.sym);
var keyEvent = new KeyInput
{
Event = KeyInputEvent.Up,
Modifiers = mods,
UnicodeChar = (char)e.key.keysym.unicode,
KeyName = Sdl.SDL_GetKeyName( e.key.keysym.sym ),
KeyName = Sdl.SDL_GetKeyName(e.key.keysym.sym),
VirtKey = e.key.keysym.sym,
MultiTapCount = MultiTapDetection.InfoFromKeyboard(keyName)
};
inputHandler.OnKeyInput( keyEvent );
} break;
inputHandler.OnKeyInput(keyEvent);
break;
}
}
}
if( pendingMotion != null )
if (pendingMotion != null)
{
inputHandler.OnMouseInput( pendingMotion.Value );
inputHandler.OnMouseInput(pendingMotion.Value);
pendingMotion = null;
}
ErrorHandler.CheckGlError();
}
bool HandleSpecialKey( KeyInput k )
bool HandleSpecialKey(KeyInput k)
{
switch( k.VirtKey )
switch (k.VirtKey)
{
case Sdl.SDLK_F13:
var path = Environment.GetFolderPath( Environment.SpecialFolder.Personal )
+ Path.DirectorySeparatorChar + DateTime.UtcNow.ToString( "OpenRA-yyyy-MM-ddThhmmssZ" ) + ".bmp";
Sdl.SDL_SaveBMP( surface, path );
var path = Environment.GetFolderPath(Environment.SpecialFolder.Personal)
+ Path.DirectorySeparatorChar + DateTime.UtcNow.ToString("OpenRA-yyyy-MM-ddThhmmssZ") + ".bmp";
Sdl.SDL_SaveBMP(surface, path);
return true;
case Sdl.SDLK_F4:
if( k.Modifiers.HasModifier( Modifiers.Alt ) )
if (k.Modifiers.HasModifier(Modifiers.Alt))
{
OpenRA.Game.Exit();
return true;
}
return false;
return false;
default:
return false;
}
}
}
}
}