Style fixes for Renderer.SdlCommon.
This commit is contained in:
@@ -19,9 +19,9 @@ namespace OpenRA.Renderer.SdlCommon
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MouseButton lastButtonBits = (MouseButton)0;
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IntPtr surface;
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public SdlInput( IntPtr surface ) { this.surface = surface; }
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public SdlInput(IntPtr surface) { this.surface = surface; }
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MouseButton MakeButton( byte b )
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MouseButton MakeButton(byte b)
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{
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return b == Sdl.SDL_BUTTON_LEFT ? MouseButton.Left
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: b == Sdl.SDL_BUTTON_RIGHT ? MouseButton.Right
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@@ -31,26 +31,26 @@ namespace OpenRA.Renderer.SdlCommon
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: 0;
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}
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Modifiers MakeModifiers( int raw )
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Modifiers MakeModifiers(int raw)
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{
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return ( ( raw & Sdl.KMOD_ALT ) != 0 ? Modifiers.Alt : 0 )
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| ( ( raw & Sdl.KMOD_CTRL ) != 0 ? Modifiers.Ctrl : 0 )
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| ( ( raw & Sdl.KMOD_META ) != 0 ? Modifiers.Meta : 0 )
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| ( ( raw & Sdl.KMOD_SHIFT ) != 0 ? Modifiers.Shift : 0 );
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return ((raw & Sdl.KMOD_ALT) != 0 ? Modifiers.Alt : 0)
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| ((raw & Sdl.KMOD_CTRL) != 0 ? Modifiers.Ctrl : 0)
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| ((raw & Sdl.KMOD_META) != 0 ? Modifiers.Meta : 0)
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| ((raw & Sdl.KMOD_SHIFT) != 0 ? Modifiers.Shift : 0);
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}
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public void PumpInput( IInputHandler inputHandler )
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public void PumpInput(IInputHandler inputHandler)
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{
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Game.HasInputFocus = 0 != ( Sdl.SDL_GetAppState() & Sdl.SDL_APPINPUTFOCUS );
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Game.HasInputFocus = 0 != (Sdl.SDL_GetAppState() & Sdl.SDL_APPINPUTFOCUS);
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var mods = MakeModifiers( Sdl.SDL_GetModState() );
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inputHandler.ModifierKeys( mods );
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var mods = MakeModifiers(Sdl.SDL_GetModState());
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inputHandler.ModifierKeys(mods);
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MouseInput? pendingMotion = null;
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Sdl.SDL_Event e;
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while( Sdl.SDL_PollEvent( out e ) != 0 )
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while (Sdl.SDL_PollEvent(out e) != 0)
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{
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switch( e.type )
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switch (e.type)
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{
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case Sdl.SDL_QUIT:
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OpenRA.Game.Exit();
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@@ -58,118 +58,121 @@ namespace OpenRA.Renderer.SdlCommon
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case Sdl.SDL_MOUSEBUTTONDOWN:
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{
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if( pendingMotion != null )
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if (pendingMotion != null)
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{
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inputHandler.OnMouseInput( pendingMotion.Value );
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inputHandler.OnMouseInput(pendingMotion.Value);
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pendingMotion = null;
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}
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var button = MakeButton( e.button.button );
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var button = MakeButton(e.button.button);
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lastButtonBits |= button;
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var pos = new int2( e.button.x, e.button.y );
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var pos = new int2(e.button.x, e.button.y);
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inputHandler.OnMouseInput(new MouseInput(
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MouseInputEvent.Down, button, pos, mods,
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MultiTapDetection.DetectFromMouse(e.button.button, pos)
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));
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} break;
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MouseInputEvent.Down, button, pos, mods,
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MultiTapDetection.DetectFromMouse(e.button.button, pos)));
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break;
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}
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case Sdl.SDL_MOUSEBUTTONUP:
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{
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if( pendingMotion != null )
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if (pendingMotion != null)
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{
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inputHandler.OnMouseInput( pendingMotion.Value );
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inputHandler.OnMouseInput(pendingMotion.Value);
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pendingMotion = null;
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}
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var button = MakeButton( e.button.button );
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var button = MakeButton(e.button.button);
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lastButtonBits &= ~button;
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var pos = new int2( e.button.x, e.button.y );
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var pos = new int2(e.button.x, e.button.y);
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inputHandler.OnMouseInput(new MouseInput(
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MouseInputEvent.Up, button, pos, mods,
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MultiTapDetection.InfoFromMouse(e.button.button)
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));
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} break;
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MultiTapDetection.InfoFromMouse(e.button.button)));
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break;
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}
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case Sdl.SDL_MOUSEMOTION:
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{
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pendingMotion = new MouseInput(
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MouseInputEvent.Move,
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lastButtonBits,
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new int2( e.motion.x, e.motion.y ),
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mods, 0 );
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} break;
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MouseInputEvent.Move, lastButtonBits,
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new int2(e.motion.x, e.motion.y), mods, 0);
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break;
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}
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case Sdl.SDL_KEYDOWN:
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{
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var keyName = Sdl.SDL_GetKeyName( e.key.keysym.sym );
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var keyName = Sdl.SDL_GetKeyName(e.key.keysym.sym);
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var keyEvent = new KeyInput
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{
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Event = KeyInputEvent.Down,
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Modifiers = mods,
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UnicodeChar = (char)e.key.keysym.unicode,
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KeyName = Sdl.SDL_GetKeyName( e.key.keysym.sym ),
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KeyName = Sdl.SDL_GetKeyName(e.key.keysym.sym),
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VirtKey = e.key.keysym.sym,
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MultiTapCount = MultiTapDetection.DetectFromKeyboard(keyName)
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};
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if( !HandleSpecialKey( keyEvent ) )
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inputHandler.OnKeyInput( keyEvent );
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} break;
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if (!HandleSpecialKey(keyEvent))
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inputHandler.OnKeyInput(keyEvent);
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break;
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}
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case Sdl.SDL_KEYUP:
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{
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var keyName = Sdl.SDL_GetKeyName( e.key.keysym.sym );
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var keyName = Sdl.SDL_GetKeyName(e.key.keysym.sym);
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var keyEvent = new KeyInput
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{
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Event = KeyInputEvent.Up,
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Modifiers = mods,
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UnicodeChar = (char)e.key.keysym.unicode,
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KeyName = Sdl.SDL_GetKeyName( e.key.keysym.sym ),
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KeyName = Sdl.SDL_GetKeyName(e.key.keysym.sym),
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VirtKey = e.key.keysym.sym,
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MultiTapCount = MultiTapDetection.InfoFromKeyboard(keyName)
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};
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inputHandler.OnKeyInput( keyEvent );
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} break;
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inputHandler.OnKeyInput(keyEvent);
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break;
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}
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}
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}
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if( pendingMotion != null )
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if (pendingMotion != null)
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{
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inputHandler.OnMouseInput( pendingMotion.Value );
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inputHandler.OnMouseInput(pendingMotion.Value);
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pendingMotion = null;
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}
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ErrorHandler.CheckGlError();
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}
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bool HandleSpecialKey( KeyInput k )
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bool HandleSpecialKey(KeyInput k)
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{
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switch( k.VirtKey )
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switch (k.VirtKey)
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{
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case Sdl.SDLK_F13:
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var path = Environment.GetFolderPath( Environment.SpecialFolder.Personal )
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+ Path.DirectorySeparatorChar + DateTime.UtcNow.ToString( "OpenRA-yyyy-MM-ddThhmmssZ" ) + ".bmp";
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Sdl.SDL_SaveBMP( surface, path );
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var path = Environment.GetFolderPath(Environment.SpecialFolder.Personal)
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+ Path.DirectorySeparatorChar + DateTime.UtcNow.ToString("OpenRA-yyyy-MM-ddThhmmssZ") + ".bmp";
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Sdl.SDL_SaveBMP(surface, path);
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return true;
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case Sdl.SDLK_F4:
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if( k.Modifiers.HasModifier( Modifiers.Alt ) )
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if (k.Modifiers.HasModifier(Modifiers.Alt))
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{
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OpenRA.Game.Exit();
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return true;
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}
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return false;
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return false;
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default:
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return false;
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}
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}
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}
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}
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}
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