Style fixes for Renderer.SdlCommon.
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@@ -18,8 +18,8 @@ namespace OpenRA.Renderer.SdlCommon
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public class VertexBuffer<T> : IVertexBuffer<T>
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where T : struct
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{
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static readonly int VertexSize = Marshal.SizeOf(typeof(T));
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int buffer;
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static readonly int vertexSize = Marshal.SizeOf(typeof(T));
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public VertexBuffer(int size)
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{
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@@ -27,8 +27,8 @@ namespace OpenRA.Renderer.SdlCommon
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ErrorHandler.CheckGlError();
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Bind();
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Gl.glBufferDataARB(Gl.GL_ARRAY_BUFFER_ARB,
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new IntPtr(vertexSize * size),
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new T[ size ],
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new IntPtr(VertexSize * size),
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new T[size],
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Gl.GL_DYNAMIC_DRAW_ARB);
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ErrorHandler.CheckGlError();
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}
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@@ -38,7 +38,7 @@ namespace OpenRA.Renderer.SdlCommon
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Bind();
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Gl.glBufferSubDataARB(Gl.GL_ARRAY_BUFFER_ARB,
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IntPtr.Zero,
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new IntPtr(vertexSize * length),
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new IntPtr(VertexSize * length),
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data);
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ErrorHandler.CheckGlError();
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}
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@@ -47,13 +47,13 @@ namespace OpenRA.Renderer.SdlCommon
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{
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Gl.glBindBufferARB(Gl.GL_ARRAY_BUFFER_ARB, buffer);
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ErrorHandler.CheckGlError();
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Gl.glVertexPointer(3, Gl.GL_FLOAT, vertexSize, IntPtr.Zero);
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Gl.glVertexPointer(3, Gl.GL_FLOAT, VertexSize, IntPtr.Zero);
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ErrorHandler.CheckGlError();
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Gl.glTexCoordPointer(4, Gl.GL_FLOAT, vertexSize, new IntPtr(12));
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Gl.glTexCoordPointer(4, Gl.GL_FLOAT, VertexSize, new IntPtr(12));
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ErrorHandler.CheckGlError();
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}
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void FinalizeInner() { Gl.glDeleteBuffersARB( 1, ref buffer ); }
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~VertexBuffer() { Game.RunAfterTick( FinalizeInner ); }
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void FinalizeInner() { Gl.glDeleteBuffersARB(1, ref buffer); }
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~VertexBuffer() { Game.RunAfterTick(FinalizeInner); }
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}
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}
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