Style fixes for Renderer.SdlCommon.
This commit is contained in:
@@ -54,4 +54,3 @@ namespace OpenRA.Renderer.SdlCommon
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}
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}
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}
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@@ -64,6 +64,22 @@ namespace OpenRA.Renderer.SdlCommon
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ErrorHandler.CheckGlError();
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}
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static int[] ViewportRectangle()
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{
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var v = new int[4];
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unsafe
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{
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fixed (int* ptr = &v[0])
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{
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IntPtr intPtr = new IntPtr((void*)ptr);
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Gl.glGetIntegerv(Gl.GL_VIEWPORT, intPtr);
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}
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}
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ErrorHandler.CheckGlError();
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return v;
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}
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void FinalizeInner()
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{
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Gl.glDeleteFramebuffersEXT(1, ref framebuffer);
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@@ -74,22 +90,6 @@ namespace OpenRA.Renderer.SdlCommon
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~FrameBuffer() { Game.RunAfterTick(FinalizeInner); }
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static int[] ViewportRectangle()
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{
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int[] v = new int[4];
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unsafe
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{
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fixed (int *ptr = &v[0])
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{
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IntPtr intPtr = new IntPtr((void*)ptr);
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Gl.glGetIntegerv(Gl.GL_VIEWPORT, intPtr);
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}
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}
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ErrorHandler.CheckGlError();
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return v;
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}
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int[] cv = new int[4];
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public void Bind()
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{
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@@ -14,33 +14,29 @@ using OpenRA.FileFormats;
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public static class MultiTapDetection
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{
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static Cache<string, TapHistory> KeyHistoryCache =
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static Cache<string, TapHistory> keyHistoryCache =
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new Cache<string, TapHistory>(_ => new TapHistory(DateTime.Now - TimeSpan.FromSeconds(1)));
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static Cache<byte, TapHistory> ClickHistoryCache =
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static Cache<byte, TapHistory> clickHistoryCache =
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new Cache<byte, TapHistory>(_ => new TapHistory(DateTime.Now - TimeSpan.FromSeconds(1)));
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public static int DetectFromMouse(byte MBName, int2 xy)
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public static int DetectFromMouse(byte button, int2 xy)
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{
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var clickHistory = ClickHistoryCache[MBName];
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return clickHistory.GetTapCount(xy);
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return clickHistoryCache[button].GetTapCount(xy);
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}
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public static int InfoFromMouse(byte MBName)
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public static int InfoFromMouse(byte button)
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{
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var clickHistory = ClickHistoryCache[MBName];
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return clickHistory.LastTapCount();
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return clickHistoryCache[button].LastTapCount();
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}
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public static int DetectFromKeyboard(string KeyName)
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public static int DetectFromKeyboard(string key)
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{
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var keyHistory = KeyHistoryCache[KeyName];
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return keyHistory.GetTapCount(int2.Zero);
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return keyHistoryCache[key].GetTapCount(int2.Zero);
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}
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public static int InfoFromKeyboard(string KeyName)
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public static int InfoFromKeyboard(string key)
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{
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var keyHistory = KeyHistoryCache[KeyName];
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return keyHistory.LastTapCount();
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return keyHistoryCache[key].LastTapCount();
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}
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}
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@@ -65,15 +61,21 @@ class TapHistory
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SecondRelease = ThirdRelease;
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ThirdRelease = Pair.New(DateTime.Now, xy);
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if (!CloseEnough(ThirdRelease, SecondRelease)) return 1;
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if (!CloseEnough(SecondRelease, FirstRelease)) return 2;
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if (!CloseEnough(ThirdRelease, SecondRelease))
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return 1;
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if (!CloseEnough(SecondRelease, FirstRelease))
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return 2;
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return 3;
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}
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public int LastTapCount()
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{
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if (!CloseEnough(ThirdRelease, SecondRelease)) return 1;
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if (!CloseEnough(SecondRelease, FirstRelease)) return 2;
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if (!CloseEnough(ThirdRelease, SecondRelease))
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return 1;
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if (!CloseEnough(SecondRelease, FirstRelease))
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return 2;
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return 3;
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}
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}
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@@ -117,6 +117,7 @@ namespace OpenRA.Renderer.SdlCommon
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case PrimitiveType.TriangleList: return Gl.GL_TRIANGLES;
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case PrimitiveType.QuadList: return Gl.GL_QUADS;
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}
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throw new NotImplementedException();
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}
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@@ -194,4 +195,3 @@ namespace OpenRA.Renderer.SdlCommon
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public abstract IShader CreateShader(string name);
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}
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}
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@@ -71,9 +71,10 @@ namespace OpenRA.Renderer.SdlCommon
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inputHandler.OnMouseInput(new MouseInput(
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MouseInputEvent.Down, button, pos, mods,
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MultiTapDetection.DetectFromMouse(e.button.button, pos)
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));
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} break;
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MultiTapDetection.DetectFromMouse(e.button.button, pos)));
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break;
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}
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case Sdl.SDL_MOUSEBUTTONUP:
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{
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@@ -89,18 +90,19 @@ namespace OpenRA.Renderer.SdlCommon
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var pos = new int2(e.button.x, e.button.y);
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inputHandler.OnMouseInput(new MouseInput(
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MouseInputEvent.Up, button, pos, mods,
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MultiTapDetection.InfoFromMouse(e.button.button)
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));
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} break;
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MultiTapDetection.InfoFromMouse(e.button.button)));
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break;
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}
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case Sdl.SDL_MOUSEMOTION:
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{
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pendingMotion = new MouseInput(
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MouseInputEvent.Move,
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lastButtonBits,
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new int2( e.motion.x, e.motion.y ),
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mods, 0 );
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} break;
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MouseInputEvent.Move, lastButtonBits,
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new int2(e.motion.x, e.motion.y), mods, 0);
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break;
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}
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case Sdl.SDL_KEYDOWN:
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{
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@@ -118,12 +120,13 @@ namespace OpenRA.Renderer.SdlCommon
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if (!HandleSpecialKey(keyEvent))
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inputHandler.OnKeyInput(keyEvent);
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} break;
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break;
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}
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case Sdl.SDL_KEYUP:
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{
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var keyName = Sdl.SDL_GetKeyName(e.key.keysym.sym);
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var keyEvent = new KeyInput
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{
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Event = KeyInputEvent.Up,
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@@ -135,7 +138,8 @@ namespace OpenRA.Renderer.SdlCommon
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};
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inputHandler.OnKeyInput(keyEvent);
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} break;
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break;
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}
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}
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}
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@@ -164,12 +168,11 @@ namespace OpenRA.Renderer.SdlCommon
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OpenRA.Game.Exit();
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return true;
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}
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return false;
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return false;
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default:
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return false;
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}
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}
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}
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}
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@@ -107,8 +107,7 @@ namespace OpenRA.Renderer.SdlCommon
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size = new Size(bitmap.Width, bitmap.Height);
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var bits = bitmap.LockBits(bitmap.Bounds(),
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ImageLockMode.ReadOnly,
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PixelFormat.Format32bppArgb);
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ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
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PrepareTexture();
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Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA8, bits.Width, bits.Height,
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@@ -131,6 +130,8 @@ namespace OpenRA.Renderer.SdlCommon
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Gl.glGetTexImage(Gl.GL_TEXTURE_2D, 0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, intPtr);
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}
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}
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ErrorHandler.CheckGlError();
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return data;
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}
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@@ -18,8 +18,8 @@ namespace OpenRA.Renderer.SdlCommon
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public class VertexBuffer<T> : IVertexBuffer<T>
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where T : struct
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{
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static readonly int VertexSize = Marshal.SizeOf(typeof(T));
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int buffer;
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static readonly int vertexSize = Marshal.SizeOf(typeof(T));
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public VertexBuffer(int size)
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{
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@@ -27,7 +27,7 @@ namespace OpenRA.Renderer.SdlCommon
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ErrorHandler.CheckGlError();
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Bind();
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Gl.glBufferDataARB(Gl.GL_ARRAY_BUFFER_ARB,
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new IntPtr(vertexSize * size),
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new IntPtr(VertexSize * size),
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new T[size],
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Gl.GL_DYNAMIC_DRAW_ARB);
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ErrorHandler.CheckGlError();
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@@ -38,7 +38,7 @@ namespace OpenRA.Renderer.SdlCommon
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Bind();
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Gl.glBufferSubDataARB(Gl.GL_ARRAY_BUFFER_ARB,
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IntPtr.Zero,
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new IntPtr(vertexSize * length),
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new IntPtr(VertexSize * length),
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data);
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ErrorHandler.CheckGlError();
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}
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@@ -47,9 +47,9 @@ namespace OpenRA.Renderer.SdlCommon
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{
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Gl.glBindBufferARB(Gl.GL_ARRAY_BUFFER_ARB, buffer);
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ErrorHandler.CheckGlError();
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Gl.glVertexPointer(3, Gl.GL_FLOAT, vertexSize, IntPtr.Zero);
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Gl.glVertexPointer(3, Gl.GL_FLOAT, VertexSize, IntPtr.Zero);
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ErrorHandler.CheckGlError();
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Gl.glTexCoordPointer(4, Gl.GL_FLOAT, vertexSize, new IntPtr(12));
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Gl.glTexCoordPointer(4, Gl.GL_FLOAT, VertexSize, new IntPtr(12));
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ErrorHandler.CheckGlError();
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}
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