Fix replays continuing after desync

This commit is contained in:
Gustas
2023-02-17 11:46:33 +02:00
committed by Matthias Mailänder
parent 20a16ad5f8
commit 78677fd8ab
3 changed files with 18 additions and 10 deletions

View File

@@ -618,6 +618,9 @@ namespace OpenRA
public void OutOfSync()
{
EndGame();
// In the event the replay goes out of sync, it becomes no longer usable. For polish we permanently pause the world.
ReplayTimestep = 0;
}
}