Fix replays continuing after desync
This commit is contained in:
committed by
Matthias Mailänder
parent
20a16ad5f8
commit
78677fd8ab
@@ -618,6 +618,9 @@ namespace OpenRA
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public void OutOfSync()
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{
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EndGame();
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// In the event the replay goes out of sync, it becomes no longer usable. For polish we permanently pause the world.
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ReplayTimestep = 0;
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}
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}
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