Rename uniform setters to avoid future ambiguity.
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@@ -89,10 +89,10 @@ namespace OpenRA.Graphics
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void SetShaderParams(IShader s, float2 r1, float2 r2, float2 scroll)
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{
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s.SetValue("Palette", PaletteTexture);
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s.SetValue("Scroll", (int)scroll.X, (int)scroll.Y);
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s.SetValue("r1", r1.X, r1.Y);
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s.SetValue("r2", r2.X, r2.Y);
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s.SetTexture("Palette", PaletteTexture);
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s.SetVec("Scroll", (int)scroll.X, (int)scroll.Y);
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s.SetVec("r1", r1.X, r1.Y);
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s.SetVec("r2", r2.X, r2.Y);
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}
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public void EndFrame(IInputHandler inputHandler)
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@@ -34,7 +34,7 @@ namespace OpenRA.Graphics
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{
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if (nv > 0)
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{
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shader.SetValue( "DiffuseTexture", currentSheet.Texture );
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shader.SetTexture("DiffuseTexture", currentSheet.Texture);
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shader.Render(() =>
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{
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var vb = renderer.GetTempVertexBuffer();
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@@ -84,7 +84,7 @@ namespace OpenRA.Graphics
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if( lastRow < firstRow ) lastRow = firstRow;
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Game.Renderer.WorldSpriteShader.SetValue( "DiffuseTexture", terrainSheet.Texture );
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Game.Renderer.WorldSpriteShader.SetTexture("DiffuseTexture", terrainSheet.Texture);
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Game.Renderer.WorldSpriteShader.Render(() =>
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Game.Renderer.DrawBatch(vertexBuffer,
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verticesPerRow * firstRow, verticesPerRow * (lastRow - firstRow),
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