Rename uniform setters to avoid future ambiguity.

This commit is contained in:
Paul Chote
2013-03-02 10:33:05 +13:00
parent 2f3def3f86
commit 786c3b1f1a
7 changed files with 18 additions and 17 deletions

View File

@@ -34,7 +34,7 @@ namespace OpenRA.Graphics
{
if (nv > 0)
{
shader.SetValue( "DiffuseTexture", currentSheet.Texture );
shader.SetTexture("DiffuseTexture", currentSheet.Texture);
shader.Render(() =>
{
var vb = renderer.GetTempVertexBuffer();