Rename uniform setters to avoid future ambiguity.
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@@ -34,7 +34,7 @@ namespace OpenRA.Graphics
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{
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if (nv > 0)
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{
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shader.SetValue( "DiffuseTexture", currentSheet.Texture );
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shader.SetTexture("DiffuseTexture", currentSheet.Texture);
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shader.Render(() =>
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{
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var vb = renderer.GetTempVertexBuffer();
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