Rename uniform setters to avoid future ambiguity.
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@@ -84,7 +84,7 @@ namespace OpenRA.Graphics
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if( lastRow < firstRow ) lastRow = firstRow;
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Game.Renderer.WorldSpriteShader.SetValue( "DiffuseTexture", terrainSheet.Texture );
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Game.Renderer.WorldSpriteShader.SetTexture("DiffuseTexture", terrainSheet.Texture);
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Game.Renderer.WorldSpriteShader.Render(() =>
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Game.Renderer.DrawBatch(vertexBuffer,
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verticesPerRow * firstRow, verticesPerRow * (lastRow - firstRow),
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