Merge pull request #3405 from Mailaender/fort-bugstar
Fixed the worsed problems in Fort Lonestar
This commit is contained in:
@@ -477,7 +477,7 @@ Rules:
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SpawnInterval: 100
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-SpawnMPUnits:
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-MPStartLocations:
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FortScript:
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FortLonestarScript:
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CRATE:
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-LevelUpCrateAction:
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-GiveMcvCrateAction:
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@@ -813,7 +813,7 @@ Rules:
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RevealsShroud:
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Range: 6
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AutoTarget:
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InitialStance: HoldFire
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InitialStance: Defend
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Armament:
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Weapon: Sniper
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SPY:
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@@ -993,7 +993,7 @@ Rules:
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HP: 250
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Armor:
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Type: Concrete
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BADR.bomber:
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BADR.Bomber:
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CarpetBomb:
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Range: 3
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Weapon: ParaBomb
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@@ -1014,13 +1014,25 @@ Rules:
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-Selectable:
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-GainsExperience:
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Tooltip:
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Name: Badger
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FallsToEarth:
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Spins: no
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Moves: yes
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Explosion: UnitExplode
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Name: Mig Bomber
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LeavesHusk:
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HuskActor: BADR.Husk
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-EjectOnDeath:
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-GpsDot:
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BADR.Husk:
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Inherits: ^PlaneHusk
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Tooltip:
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Name: Badger
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RenderUnit:
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Image: mig
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WithShadow:
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Plane:
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ROT: 5
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Speed: 16
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SmokeTrailWhenDamaged:
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Offset: -853,0,171
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Interval: 2
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MinDamage: Undamaged
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Sequences:
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@@ -454,7 +454,7 @@ SNIPER:
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BuildPaletteOrder: 80
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Owner: soviet
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Prerequisites: dome
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Hotkey: n
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Hotkey: s
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Selectable:
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Bounds: 12,17,0,-6
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Mobile:
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@@ -729,6 +729,7 @@ CRATE:
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SupportPowerCrateAction@parabombs:
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SelectionShares: 5
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Proxy: powerproxy.parabombs
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Effect: parabombs
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GiveMcvCrateAction:
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SelectionShares: 2
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NoBaseSelectionShares: 9001
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@@ -1223,6 +1223,7 @@ Sniper:
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Wood: 5%
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Light: 5%
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Heavy: 5%
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Concrete: 5%
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InfDeath: 2
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ChronoTusk:
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