Everything is now OpenRA, not OpenRa
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OpenRA.FileFormats/Walkability.cs
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73
OpenRA.FileFormats/Walkability.cs
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.FileFormats
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{
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public class TileTemplate
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{
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public int Index; // not valid for `interior` stuff. only used for bridges.
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public string Name;
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public int2 Size;
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public string Bridge;
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public float HP;
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public Dictionary<int, int> TerrainType = new Dictionary<int, int>();
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}
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public class Walkability
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{
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Dictionary<string, TileTemplate> walkability
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= new Dictionary<string,TileTemplate>();
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public Walkability()
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{
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var file = new IniFile( FileSystem.Open( "templates.ini" ) );
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foreach (var section in file.Sections)
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{
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var tile = new TileTemplate
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{
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Size = new int2(
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int.Parse(section.GetValue("width", "0")),
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int.Parse(section.GetValue("height", "0"))),
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TerrainType = section
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.Where(p => p.Key.StartsWith("tiletype"))
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.ToDictionary(
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p => int.Parse(p.Key.Substring(8)),
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p => int.Parse(p.Value)),
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Name = section.GetValue("Name", null).ToLowerInvariant(),
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Bridge = section.GetValue("bridge", null),
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HP = float.Parse(section.GetValue("hp", "0"))
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};
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tile.Index = -1;
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int.TryParse(section.Name.Substring(3), out tile.Index);
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walkability[tile.Name] = tile;
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}
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}
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public TileTemplate GetWalkability(string terrainName)
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{
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return walkability[terrainName];
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}
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}
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}
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