Everything is now OpenRA, not OpenRa
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77
OpenRA.Game/Chat.cs
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77
OpenRA.Game/Chat.cs
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using OpenRA.FileFormats;
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using OpenRA.Traits;
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namespace OpenRA
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{
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class Chat
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{
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const int logLength = 10;
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public List<Tuple<Color, string, string>> recentLines = new List<Tuple<Color, string, string>>();
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public string typing = "";
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public bool isChatting = true;
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public void Toggle()
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{
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if( isChatting && typing.Length > 0 )
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Game.IssueOrder( Order.Chat( typing ) );
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typing = "";
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if( Game.orderManager.GameStarted )
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isChatting ^= true;
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}
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public void Reset()
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{
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typing = "";
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isChatting = false;
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}
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public void TypeChar(char c)
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{
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if (c == '\b')
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{
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if (typing.Length > 0)
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typing = typing.Remove(typing.Length - 1);
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}
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else
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typing += c;
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}
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public void AddLine(Player p, string text)
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{
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AddLine(p.Color, p.PlayerName, text);
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}
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public void AddLine(Color c, string from, string text)
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{
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Log.Write( "Chat: {0}: {1}", from, text );
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recentLines.Add(Tuple.New(c, from, text));
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var eva = Game.world.LocalPlayer.PlayerActor.Info.Traits.Get<EvaAlertsInfo>();
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Sound.Play(eva.ChatBeep);
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while (recentLines.Count > logLength) recentLines.RemoveAt(0);
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}
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}
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}
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