Everything is now OpenRA, not OpenRa
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146
OpenRA.Game/Controller.cs
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146
OpenRA.Game/Controller.cs
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.Orders;
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using OpenRA.Traits;
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namespace OpenRA
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{
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public class Controller : IHandleInput
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{
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public IOrderGenerator orderGenerator = new UnitOrderGenerator();
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public Selection selection = new Selection();
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public void CancelInputMode() { orderGenerator = new UnitOrderGenerator(); }
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public bool ToggleInputMode<T>() where T : IOrderGenerator, new()
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{
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if (orderGenerator is T)
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{
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CancelInputMode();
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return false;
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}
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else
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{
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orderGenerator = new T();
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return true;
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}
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}
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void ApplyOrders(World world, float2 xy, MouseInput mi)
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{
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if (orderGenerator == null) return;
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var orders = orderGenerator.Order(world, xy.ToInt2(), mi).ToArray();
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Game.orderManager.IssueOrders( orders );
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var voicedActor = orders.Select(o => o.Subject)
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.FirstOrDefault(a => a.Owner == world.LocalPlayer && a.traits.Contains<Unit>());
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var isMove = orders.Any(o => o.OrderString == "Move");
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var isAttack = orders.Any( o => o.OrderString == "Attack" );
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if (voicedActor != null)
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{
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if(voicedActor.traits.GetOrDefault<IMovement>().CanEnterCell(xy.ToInt2()))
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Sound.PlayVoice(isAttack ? "Attack" : "Move", voicedActor);
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if (isMove)
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world.Add(new Effects.MoveFlash(world, Game.CellSize * xy));
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}
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}
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float2 dragStart, dragEnd;
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public bool HandleInput(World world, MouseInput mi)
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{
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var xy = Game.viewport.ViewToWorld(mi);
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if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Down)
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{
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if (!(orderGenerator is PlaceBuildingOrderGenerator))
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dragStart = dragEnd = xy;
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ApplyOrders(world, xy, mi);
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}
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if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Move)
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dragEnd = xy;
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if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Up)
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{
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if (orderGenerator is UnitOrderGenerator)
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{
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var newSelection = world.SelectActorsInBox(Game.CellSize * dragStart, Game.CellSize * xy);
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selection.Combine(world, newSelection, mi.Modifiers.HasModifier(Modifiers.Shift), dragStart == xy);
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}
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dragStart = dragEnd = xy;
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}
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if (mi.Button == MouseButton.None && mi.Event == MouseInputEvent.Move)
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dragStart = dragEnd = xy;
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if (mi.Button == MouseButton.Right && mi.Event == MouseInputEvent.Down)
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ApplyOrders(world, xy, mi);
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return true;
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}
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public Pair<float2, float2>? SelectionBox
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{
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get
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{
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if (dragStart == dragEnd) return null;
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return Pair.New(Game.CellSize * dragStart, Game.CellSize * dragEnd);
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}
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}
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public float2 MousePosition { get { return dragEnd; } }
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Modifiers modifiers;
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public string ChooseCursor( World world )
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{
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int sync = world.SyncHash();
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try
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{
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var mi = new MouseInput
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{
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Location = ( Game.CellSize * MousePosition - Game.viewport.Location ).ToInt2(),
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Button = MouseButton.Right,
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Modifiers = modifiers
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};
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return orderGenerator.GetCursor( world, MousePosition.ToInt2(), mi );
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}
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finally
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{
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if( sync != world.SyncHash() )
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throw new InvalidOperationException( "Desync in Controller.ChooseCursor" );
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}
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}
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public void SetModifiers(Modifiers mods) { modifiers = mods; }
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}
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}
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