Everything is now OpenRA, not OpenRa
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47
OpenRA.Game/Effects/RepairIndicator.cs
Executable file
47
OpenRA.Game/Effects/RepairIndicator.cs
Executable file
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Effects
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{
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class RepairIndicator : IEffect
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{
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int framesLeft = (int)(Rules.General.RepairRate * 25 * 60 / 2);
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Actor a;
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Animation anim = new Animation("select");
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public RepairIndicator(Actor a) { this.a = a; anim.PlayRepeating("repair"); }
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public void Tick( World world )
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{
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if (--framesLeft == 0 || a.IsDead)
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world.AddFrameEndTask(w => w.Remove(this));
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}
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public IEnumerable<Renderable> Render()
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{
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yield return new Renderable(anim.Image,
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a.CenterLocation - .5f * anim.Image.size, "chrome");
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}
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}
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}
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