Everything is now OpenRA, not OpenRa
This commit is contained in:
48
OpenRA.Game/Graphics/CursorSheetBuilder.cs
Normal file
48
OpenRA.Game/Graphics/CursorSheetBuilder.cs
Normal file
@@ -0,0 +1,48 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
|
||||
* This file is part of OpenRA.
|
||||
*
|
||||
* OpenRA is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* OpenRA is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
static class CursorSheetBuilder
|
||||
{
|
||||
static Cache<string, Sprite[]> cursors = new Cache<string, Sprite[]>(LoadCursors);
|
||||
static readonly string[] exts = { ".shp" };
|
||||
|
||||
static Sprite[] LoadCursors(string filename)
|
||||
{
|
||||
try
|
||||
{
|
||||
var shp = new Dune2ShpReader(FileSystem.OpenWithExts(filename, exts));
|
||||
return shp.Select(a => SheetBuilder.SharedInstance.Add(a.Image, a.Size)).ToArray();
|
||||
}
|
||||
catch (IndexOutOfRangeException) // This will occur when loading a custom (RA-format) .shp
|
||||
{
|
||||
var shp = new ShpReader(FileSystem.OpenWithExts(filename, exts));
|
||||
return shp.Select(a => SheetBuilder.SharedInstance.Add(a.Image, shp.Size)).ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
public static Sprite[] LoadAllSprites(string filename) { return cursors[filename]; }
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user