Everything is now OpenRA, not OpenRa
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72
OpenRA.Game/Graphics/Sheet.cs
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72
OpenRA.Game/Graphics/Sheet.cs
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System.Drawing;
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using OpenRA.FileFormats;
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using OpenRA.FileFormats.Graphics;
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namespace OpenRA.Graphics
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{
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public class Sheet
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{
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readonly Renderer renderer;
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protected readonly Bitmap bitmap;
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ITexture texture;
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internal Sheet(Renderer renderer, Size size)
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{
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this.renderer = renderer;
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this.bitmap = new Bitmap(size.Width, size.Height);
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}
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internal Sheet(Renderer renderer, string filename)
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{
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this.renderer = renderer;
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this.bitmap = (Bitmap)Image.FromStream(FileSystem.Open(filename));
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}
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void Resolve()
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{
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texture = renderer.Device.CreateTexture(bitmap);
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}
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public ITexture Texture
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{
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get
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{
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if (texture == null)
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Resolve();
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return texture;
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}
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}
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public Size Size { get { return bitmap.Size; } }
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protected Color this[Point p]
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{
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get { return bitmap.GetPixel(p.X, p.Y); }
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set { bitmap.SetPixel(p.X, p.Y, value); }
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}
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public Bitmap Bitmap { get { return bitmap; } } // for perf
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}
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}
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