Everything is now OpenRA, not OpenRa
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119
OpenRA.Game/Graphics/SheetBuilder.cs
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119
OpenRA.Game/Graphics/SheetBuilder.cs
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System.Drawing;
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namespace OpenRA.Graphics
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{
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class SheetBuilder
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{
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public static SheetBuilder SharedInstance;
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public static void Initialize(Renderer r)
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{
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SharedInstance = new SheetBuilder(r, TextureChannel.Red);
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}
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public SheetBuilder(Renderer r, TextureChannel ch)
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{
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renderer = r;
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current = null;
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rowHeight = 0;
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channel = null;
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initialChannel = ch;
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}
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public Sprite Add(byte[] src, Size size)
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{
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Sprite rect = Allocate(size);
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Util.FastCopyIntoChannel(rect, src);
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return rect;
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}
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public Sprite Add(Size size, byte paletteIndex)
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{
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byte[] data = new byte[size.Width * size.Height];
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for (int i = 0; i < data.Length; i++)
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data[i] = paletteIndex;
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return Add(data, size);
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}
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Sheet NewSheet() { return new Sheet( renderer, new Size( Renderer.SheetSize, Renderer.SheetSize ) ); }
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Renderer renderer;
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Sheet current = null;
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int rowHeight = 0;
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Point p;
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TextureChannel? channel = null;
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TextureChannel initialChannel;
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TextureChannel? NextChannel(TextureChannel? t)
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{
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if (t == null)
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return initialChannel;
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switch (t.Value)
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{
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case TextureChannel.Red: return TextureChannel.Green;
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case TextureChannel.Green: return TextureChannel.Blue;
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case TextureChannel.Blue: return TextureChannel.Alpha;
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case TextureChannel.Alpha: return null;
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default: return null;
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}
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}
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public Sprite Allocate(Size imageSize)
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{
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if (current == null)
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{
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current = NewSheet();
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channel = NextChannel(null);
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}
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if (imageSize.Width + p.X > current.Size.Width)
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{
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p = new Point(0, p.Y + rowHeight);
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rowHeight = imageSize.Height;
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}
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if (imageSize.Height > rowHeight)
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rowHeight = imageSize.Height;
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if (p.Y + imageSize.Height > current.Size.Height)
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{
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if (null == (channel = NextChannel(channel)))
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{
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current = NewSheet();
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channel = NextChannel(channel);
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}
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rowHeight = imageSize.Height;
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p = new Point(0,0);
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}
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Sprite rect = new Sprite(current, new Rectangle(p, imageSize), channel.Value);
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p.X += imageSize.Width;
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return rect;
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}
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}
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}
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