Everything is now OpenRA, not OpenRa
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71
OpenRA.Game/Graphics/Sprite.cs
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71
OpenRA.Game/Graphics/Sprite.cs
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System.Drawing;
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namespace OpenRA.Graphics
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{
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public class Sprite
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{
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public readonly Rectangle bounds;
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public readonly Sheet sheet;
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public readonly TextureChannel channel;
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public readonly RectangleF uv;
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public readonly float2 size;
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readonly float2[] uvhax;
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internal Sprite(Sheet sheet, Rectangle bounds, TextureChannel channel)
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{
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this.bounds = bounds;
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this.sheet = sheet;
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this.channel = channel;
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uv = new RectangleF(
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(float)(bounds.Left) / sheet.Size.Width,
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(float)(bounds.Top) / sheet.Size.Height,
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(float)(bounds.Width) / sheet.Size.Width,
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(float)(bounds.Height) / sheet.Size.Height);
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uvhax = new float2[]
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{
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new float2( uv.Left, uv.Top ),
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new float2( uv.Right, uv.Top ),
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new float2( uv.Left, uv.Bottom ),
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new float2( uv.Right, uv.Bottom ),
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};
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this.size = new float2(bounds.Size);
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}
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public float2 FastMapTextureCoords( int k )
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{
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return uvhax[ k ];
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}
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}
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public enum TextureChannel
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{
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Red = 0,
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Green = 1,
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Blue = 2,
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Alpha = 3,
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}
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}
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