Everything is now OpenRA, not OpenRa
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151
OpenRA.Game/Graphics/Viewport.cs
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151
OpenRA.Game/Graphics/Viewport.cs
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Network;
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using OpenRA.Traits;
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namespace OpenRA.Graphics
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{
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interface IHandleInput
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{
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bool HandleInput(World world, MouseInput mi);
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}
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class Viewport
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{
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readonly float2 screenSize;
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float2 scrollPosition;
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readonly Renderer renderer;
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public float2 Location { get { return scrollPosition; } }
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public int Width { get { return (int)screenSize.X; } }
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public int Height { get { return (int)screenSize.Y; } }
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SpriteRenderer cursorRenderer;
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int2 mousePos;
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float cursorFrame = 0f;
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public void Scroll(float2 delta)
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{
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scrollPosition = scrollPosition + delta;
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}
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public IEnumerable<IHandleInput> regions { get { return new IHandleInput[] { Game.chrome, Game.controller }; } }
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public Viewport(float2 screenSize, int2 mapStart, int2 mapEnd, Renderer renderer)
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{
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this.screenSize = screenSize;
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this.renderer = renderer;
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cursorRenderer = new SpriteRenderer(renderer, true);
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this.scrollPosition = Game.CellSize* mapStart;
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}
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public void DrawRegions( World world )
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{
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world.WorldRenderer.palette.Update(world.Queries.WithTraitMultiple<IPaletteModifier>().Select(t=>t.Trait));
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float2 r1 = new float2(2, -2) / screenSize;
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float2 r2 = new float2(-1, 1);
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renderer.BeginFrame(r1, r2, scrollPosition);
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if( Game.orderManager.GameStarted )
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{
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world.WorldRenderer.Draw();
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Game.chrome.Draw( world );
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if( Game.orderManager.Connection.ConnectionState == ConnectionState.NotConnected )
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Game.chrome.DrawDialog("Connection lost.");
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}
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else
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{
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// what a hack. as soon as we have some real chrome stuff...
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switch( Game.orderManager.Connection.ConnectionState )
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{
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case ConnectionState.Connecting:
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Game.chrome.DrawDialog("Connecting to {0}:{1}...".F( Game.Settings.NetworkHost, Game.Settings.NetworkPort ));
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break;
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case ConnectionState.NotConnected:
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Game.chrome.DrawDialog("Connection failed.");
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break;
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case ConnectionState.Connected:
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Game.chrome.DrawLobby( world );
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break;
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}
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}
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var cursorName = Game.chrome.HitTest(mousePos) ? "default" : Game.controller.ChooseCursor( world );
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var c = new Cursor(cursorName);
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cursorRenderer.DrawSprite(c.GetSprite((int)cursorFrame), mousePos + Location - c.GetHotspot(), "cursor");
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cursorRenderer.Flush();
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renderer.EndFrame();
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}
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public void Tick()
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{
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cursorFrame += 0.5f;
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}
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IHandleInput dragRegion = null;
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public void DispatchMouseInput(World world, MouseInput mi)
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{
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if (mi.Event == MouseInputEvent.Move)
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mousePos = mi.Location;
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if (dragRegion != null) {
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dragRegion.HandleInput( world, mi );
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if (mi.Event == MouseInputEvent.Up) dragRegion = null;
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return;
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}
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dragRegion = regions.FirstOrDefault(r => r.HandleInput(world, mi));
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if (mi.Event != MouseInputEvent.Down)
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dragRegion = null;
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}
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public float2 ViewToWorld(MouseInput mi)
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{
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return (1 / 24.0f) * (new float2(mi.Location.X, mi.Location.Y) + Location);
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}
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public void Center(IEnumerable<Actor> actors)
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{
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if (!actors.Any()) return;
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var avgPos = (1f / actors.Count()) * actors
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.Select(a => a.CenterLocation)
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.Aggregate((a, b) => a + b);
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scrollPosition = (avgPos - .5f * new float2(Width, Height)).ToInt2();
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}
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public void GoToStartLocation( Player player )
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{
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Center( player.World.Queries.OwnedBy[ player ].WithTrait<Selectable>().Select( a => a.Actor ) );
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}
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}
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}
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