Everything is now OpenRA, not OpenRa
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67
OpenRA.Game/Smudge.cs
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67
OpenRA.Game/Smudge.cs
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using OpenRA.FileFormats;
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using OpenRA.GameRules;
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namespace OpenRA
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{
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static class Smudge
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{
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const int firstScorch = 19;
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const int firstCrater = 25;
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const int framesPerCrater = 5;
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public static void AddSmudge(this Map map, bool isCrater, int x, int y)
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{
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var smudge = map.MapTiles[x, y].smudge;
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if (smudge == 0)
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map.MapTiles[x, y].smudge = (byte) (isCrater
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? (firstCrater + framesPerCrater * ChooseSmudge())
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: (firstScorch + ChooseSmudge()));
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if (smudge < firstCrater || !isCrater) return; /* bib or scorch; don't change */
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/* deepen the crater */
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var amount = (smudge - firstCrater) % framesPerCrater;
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if (amount < framesPerCrater - 1)
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map.MapTiles[x, y].smudge++;
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}
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public static void AddSmudge(this Map map, int2 targetTile, WarheadInfo warhead)
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{
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switch (warhead.Explosion) /* todo: push the scorch/crater behavior into data */
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{
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case 4:
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case 5:
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map.AddSmudge(true, targetTile.X, targetTile.Y);
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break;
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case 3:
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case 6:
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map.AddSmudge(false, targetTile.X, targetTile.Y);
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break;
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}
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}
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static int lastSmudge = 0;
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static int ChooseSmudge() { lastSmudge = (lastSmudge + 1) % 6; return lastSmudge; }
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}
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}
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