Everything is now OpenRA, not OpenRa
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63
OpenRA.Game/Traits/LimitedAmmo.cs
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63
OpenRA.Game/Traits/LimitedAmmo.cs
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Traits
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{
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class LimitedAmmoInfo : ITraitInfo
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{
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public readonly int Ammo = 0;
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public readonly int PipCount = 0;
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public object Create(Actor self) { return new LimitedAmmo(self); }
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}
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public class LimitedAmmo : INotifyAttack, IPips
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{
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[Sync]
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int ammo;
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Actor self;
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public LimitedAmmo(Actor self)
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{
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ammo = self.Info.Traits.Get<LimitedAmmoInfo>().Ammo;
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this.self = self;
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}
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public bool HasAmmo() { return ammo > 0; }
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public bool GiveAmmo()
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{
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if (ammo >= self.Info.Traits.Get<LimitedAmmoInfo>().Ammo) return false;
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++ammo;
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return true;
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}
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public void Attacking(Actor self) { --ammo; }
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public IEnumerable<PipType> GetPips(Actor self)
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{
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var info = self.Info.Traits.Get<LimitedAmmoInfo>();
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var pips = info.PipCount != 0 ? info.PipCount : info.Ammo;
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return Graphics.Util.MakeArray(pips,
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i => (ammo * pips) / info.Ammo > i ? PipType.Green : PipType.Transparent);
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}
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}
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}
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