Everything is now OpenRA, not OpenRa
This commit is contained in:
65
OpenRA.Game/Traits/OreRefinery.cs
Normal file
65
OpenRA.Game/Traits/OreRefinery.cs
Normal file
@@ -0,0 +1,65 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
|
||||
* This file is part of OpenRA.
|
||||
*
|
||||
* OpenRA is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* OpenRA is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Traits.Activities;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
class OreRefineryInfo : ITraitInfo
|
||||
{
|
||||
public object Create(Actor self) { return new OreRefinery(self); }
|
||||
}
|
||||
|
||||
class OreRefinery : IAcceptOre
|
||||
{
|
||||
Actor self;
|
||||
public OreRefinery(Actor self)
|
||||
{
|
||||
this.self = self;
|
||||
self.World.AddFrameEndTask(
|
||||
w =>
|
||||
{ /* create the free harvester! */
|
||||
var harvester = w.CreateActor("harv", self.Location
|
||||
+ new int2(1, 2), self.Owner);
|
||||
var unit = harvester.traits.Get<Unit>();
|
||||
unit.Facing = 64;
|
||||
harvester.QueueActivity(new Harvest());
|
||||
});
|
||||
}
|
||||
public int2 DeliverOffset { get { return new int2(1, 2); } }
|
||||
public void OnDock(Actor harv, DeliverOre dockOrder)
|
||||
{
|
||||
var unit = harv.traits.Get<Unit>();
|
||||
if (unit.Facing != 64)
|
||||
harv.QueueActivity(new Turn(64));
|
||||
|
||||
harv.QueueActivity( new CallFunc( () => {
|
||||
var renderUnit = harv.traits.Get<RenderUnit>();
|
||||
if (renderUnit.anim.CurrentSequence.Name != "empty")
|
||||
renderUnit.PlayCustomAnimation(harv, "empty", () =>
|
||||
{
|
||||
harv.traits.Get<Harvester>().Deliver(harv, self);
|
||||
harv.QueueActivity(new Harvest());
|
||||
});
|
||||
}
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user