Everything is now OpenRA, not OpenRa
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145
OpenRA.Game/Traits/Production.cs
Executable file
145
OpenRA.Game/Traits/Production.cs
Executable file
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.GameRules;
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namespace OpenRA.Traits
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{
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public class ProductionInfo : ITraitInfo
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{
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public readonly int[] SpawnOffset = null;
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public readonly int[] ProductionOffset = null;
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public readonly int[] ExitOffset = null;
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public readonly string[] Produces = { };
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public virtual object Create(Actor self) { return new Production(self); }
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}
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public class Production : IIssueOrder, IResolveOrder, IProducer, ITags
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{
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bool isPrimary = false;
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public bool IsPrimary { get { return isPrimary; } }
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public Production( Actor self ) { }
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public virtual int2? CreationLocation( Actor self, ActorInfo producee )
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{
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var pos = (1 / 24f * self.CenterLocation).ToInt2();
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var pi = self.Info.Traits.Get<ProductionInfo>();
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if (pi.ProductionOffset != null)
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pos += new int2(pi.ProductionOffset[0], pi.ProductionOffset[1]);
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return pos;
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}
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public virtual int2? ExitLocation(Actor self, ActorInfo producee)
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{
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var pos = (1 / 24f * self.CenterLocation).ToInt2();
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var pi = self.Info.Traits.Get<ProductionInfo>();
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if (pi.ExitOffset != null)
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pos += new int2(pi.ExitOffset[0], pi.ExitOffset[1]);
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return pos;
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}
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public virtual int CreationFacing( Actor self, Actor newUnit )
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{
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return newUnit.Info.Traits.GetOrDefault<UnitInfo>().InitialFacing;
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}
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public virtual bool Produce( Actor self, ActorInfo producee )
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{
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var location = CreationLocation( self, producee );
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if( location == null || self.World.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt( location.Value ).Any() )
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return false;
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var newUnit = self.World.CreateActor( producee.Name, location.Value, self.Owner );
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newUnit.traits.Get<Unit>().Facing = CreationFacing( self, newUnit ); ;
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var pi = self.Info.Traits.Get<ProductionInfo>();
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var rp = self.traits.GetOrDefault<RallyPoint>();
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if( rp != null || pi.ExitOffset != null)
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{
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var mobile = newUnit.traits.GetOrDefault<Mobile>();
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if( mobile != null )
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{
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if (pi.ExitOffset != null)
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newUnit.QueueActivity(new Activities.Move(ExitLocation( self, producee).Value, 1));
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if (rp != null)
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newUnit.QueueActivity( new Activities.Move( rp.rallyPoint, 1 ) );
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}
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}
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if (pi != null && pi.SpawnOffset != null)
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newUnit.CenterLocation = self.CenterLocation
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+ new float2(pi.SpawnOffset[0], pi.SpawnOffset[1]);
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foreach (var t in self.traits.WithInterface<INotifyProduction>())
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t.UnitProduced(self, newUnit);
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return true;
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}
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public IEnumerable<TagType> GetTags()
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{
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yield return (isPrimary) ? TagType.Primary : TagType.None;
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}
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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if (mi.Button == MouseButton.Right && underCursor == self)
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return new Order("Deploy", self);
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return null;
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "Deploy")
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SetPrimaryProducer(self, !isPrimary);
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}
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public void SetPrimaryProducer(Actor self, bool state)
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{
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if (state == false)
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{
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isPrimary = false;
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return;
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}
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// Cancel existing primaries
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foreach (var p in self.Info.Traits.Get<ProductionInfo>().Produces)
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{
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foreach (var b in self.World.Queries.OwnedBy[self.Owner]
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.WithTrait<Production>()
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.Where(x => x.Trait.IsPrimary
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&& (x.Actor.Info.Traits.Get<ProductionInfo>().Produces.Contains(p))))
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{
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b.Trait.SetPrimaryProducer(b.Actor, false);
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}
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}
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isPrimary = true;
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var eva = self.Owner.PlayerActor.Info.Traits.Get<EvaAlertsInfo>();
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Sound.PlayToPlayer(self.Owner,eva.PrimaryBuildingSelected);
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}
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}
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}
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