Everything is now OpenRA, not OpenRa
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49
OpenRA.Game/Traits/Unit.cs
Executable file
49
OpenRA.Game/Traits/Unit.cs
Executable file
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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namespace OpenRA.Traits
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{
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class UnitInfo : OwnedActorInfo, ITraitInfo
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{
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public readonly int InitialFacing = 128;
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public readonly int ROT = 255;
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public readonly int Speed = 1;
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public object Create( Actor self ) { return new Unit( self ); }
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}
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public class Unit : INotifyDamage
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{
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[Sync]
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public int Facing;
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[Sync]
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public int Altitude;
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public Unit( Actor self ) { }
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public void Damaged(Actor self, AttackInfo e)
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{
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var eva = self.Owner.PlayerActor.Info.Traits.Get<EvaAlertsInfo>();
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if (e.DamageState == DamageState.Dead)
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Sound.PlayToPlayer(self.Owner,
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self.Info.Traits.Get<OwnedActorInfo>().WaterBound ? eva.NavalUnitLost : eva.UnitLost);
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}
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}
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}
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