Everything is now OpenRA, not OpenRa
This commit is contained in:
111
OpenRA.Mods.Aftermath/ChronoshiftDeploy.cs
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111
OpenRA.Mods.Aftermath/ChronoshiftDeploy.cs
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Mods.Aftermath.Orders;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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namespace OpenRA.Mods.Aftermath
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{
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class ChronoshiftDeployInfo : ITraitInfo
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{
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public readonly int ChargeTime = 120; // Seconds
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public object Create(Actor self) { return new ChronoshiftDeploy(self); }
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}
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class ChronoshiftDeploy : IIssueOrder, IResolveOrder, ITick, IPips
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{
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// Recharge logic
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[Sync]
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int chargeTick = 0; // How long until we can chronoshift again?
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public ChronoshiftDeploy(Actor self) { }
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public void Tick(Actor self)
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{
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if (chargeTick > 0)
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chargeTick--;
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}
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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if (mi.Button == MouseButton.Right && xy == self.Location && chargeTick <= 0)
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return new Order("Deploy", self);
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return null;
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "Deploy")
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{
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Game.controller.orderGenerator = new SetChronoTankDestination(self);
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return;
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}
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var movement = self.traits.GetOrDefault<IMovement>();
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if (order.OrderString == "ChronoshiftSelf" && movement.CanEnterCell(order.TargetLocation))
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{
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// Cannot chronoshift into unexplored location
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if (!self.Owner.Shroud.IsExplored(order.TargetLocation))
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return;
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Game.controller.CancelInputMode();
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self.CancelActivity();
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self.QueueActivity(new Teleport(order.TargetLocation));
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Sound.Play("chrotnk1.aud");
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chargeTick = 25 * self.Info.Traits.Get<ChronoshiftDeployInfo>().ChargeTime;
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foreach (var a in self.World.Queries.WithTrait<ChronoshiftPaletteEffect>())
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a.Trait.DoChronoshift();
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}
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}
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// Display 5 pips indicating the current charge status
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public IEnumerable<PipType> GetPips(Actor self)
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{
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const int numPips = 5;
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for (int i = 0; i < numPips; i++)
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{
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if ((1 - chargeTick * 1.0f / (25 * self.Info.Traits.Get<ChronoshiftDeployInfo>().ChargeTime)) * numPips < i + 1)
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{
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yield return PipType.Transparent;
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continue;
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}
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switch (i)
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{
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case 0:
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case 1:
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yield return PipType.Red;
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break;
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case 2:
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case 3:
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yield return PipType.Yellow;
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break;
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case 4:
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yield return PipType.Green;
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break;
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}
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}
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}
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}
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}
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73
OpenRA.Mods.Aftermath/DemoTruck.cs
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73
OpenRA.Mods.Aftermath/DemoTruck.cs
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using OpenRA.Effects;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Aftermath
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{
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class DemoTruckInfo : ITraitInfo
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{
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public object Create(Actor self) { return new DemoTruck(self); }
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}
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class DemoTruck : Chronoshiftable, INotifyDamage
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{
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public DemoTruck(Actor self) : base(self) { }
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// Explode on chronoshift
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public override bool Activate(Actor self, int2 targetLocation, int duration, bool killCargo, Actor chronosphere)
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{
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Detonate(self, chronosphere);
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return false;
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}
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// Fire primary on death
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public void Damaged(Actor self, AttackInfo e)
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{
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if (e.DamageState == DamageState.Dead)
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Detonate(self, e.Attacker);
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}
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public void Detonate(Actor self, Actor detonatedBy)
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{
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var unit = self.traits.GetOrDefault<Unit>();
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var info = self.Info.Traits.Get<AttackBaseInfo>();
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var altitude = unit != null ? unit.Altitude : 0;
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int2 detonateLocation = self.CenterLocation.ToInt2();
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self.World.AddFrameEndTask( w =>
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{
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// Fire weapon
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w.Add(new Bullet(info.PrimaryWeapon, detonatedBy.Owner, detonatedBy,
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detonateLocation, detonateLocation, altitude, altitude));
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var weapon = Rules.WeaponInfo[info.PrimaryWeapon];
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if (!string.IsNullOrEmpty(weapon.Report))
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Sound.Play(weapon.Report + ".aud");
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// Remove from world
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self.Health = 0;
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detonatedBy.Owner.Kills++;
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w.Remove(self);
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} );
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}
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}
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}
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76
OpenRA.Mods.Aftermath/OpenRA.Mods.Aftermath.csproj
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76
OpenRA.Mods.Aftermath/OpenRA.Mods.Aftermath.csproj
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@@ -0,0 +1,76 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>9.0.30729</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{2E1F8D8B-AEF5-4BCE-A95C-50223A0C7331}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>OpenRA.Mods.Aftermath</RootNamespace>
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<AssemblyName>OpenRA.Mods.Aftermath</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Drawing" />
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<Reference Include="System.Xml.Linq">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Data.DataSetExtensions">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="ChronoshiftDeploy.cs" />
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<Compile Include="Orders\SetChronoTankDestination.cs" />
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<Compile Include="DemoTruck.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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<Project>{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}</Project>
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<Name>OpenRA.FileFormats</Name>
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</ProjectReference>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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<Project>{0DFB103F-2962-400F-8C6D-E2C28CCBA633}</Project>
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<Name>OpenRA.Game</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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<PropertyGroup>
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<PostBuildEvent>mkdir "$(SolutionDir)mods/aftermath/"
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copy "$(TargetPath)" "$(SolutionDir)mods/aftermath/"</PostBuildEvent>
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</PropertyGroup>
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</Project>
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62
OpenRA.Mods.Aftermath/Orders/SetChronoTankDestination.cs
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62
OpenRA.Mods.Aftermath/Orders/SetChronoTankDestination.cs
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@@ -0,0 +1,62 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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||||
* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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||||
*
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||||
* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Aftermath.Orders
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{
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class SetChronoTankDestination : IOrderGenerator
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{
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public readonly Actor self;
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public SetChronoTankDestination(Actor self)
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{
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this.self = self;
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}
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public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
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{
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if (mi.Button == MouseButton.Left)
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{
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Game.controller.CancelInputMode();
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yield break;
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}
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yield return new Order("ChronoshiftSelf", self, xy);
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}
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public void Tick( World world ) { }
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public void Render( World world )
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{
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world.WorldRenderer.DrawSelectionBox(self, Color.White, true);
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}
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public string GetCursor(World world, int2 xy, MouseInput mi)
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{
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if (!world.LocalPlayer.Shroud.IsExplored(xy))
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return "move-blocked";
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var movement = self.traits.GetOrDefault<IMovement>();
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return (movement.CanEnterCell(xy)) ? "chrono-target" : "move-blocked";
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}
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}
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}
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36
OpenRA.Mods.Aftermath/Properties/AssemblyInfo.cs
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36
OpenRA.Mods.Aftermath/Properties/AssemblyInfo.cs
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@@ -0,0 +1,36 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("OpenRA.Mods.Aftermath")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("OpenRA.Mods.Aftermath")]
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[assembly: AssemblyCopyright("Copyright © 2010")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("cc21537e-3011-4c80-9068-ad302431e784")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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||||
// Build Number
|
||||
// Revision
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||||
//
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// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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Reference in New Issue
Block a user