Everything is now OpenRA, not OpenRa
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84
OpenRA.Mods.Cnc/ProductionAirdrop.cs
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84
OpenRA.Mods.Cnc/ProductionAirdrop.cs
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using OpenRA.GameRules;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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namespace OpenRA.Mods.Cnc
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{
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public class ProductionAirdropInfo : ProductionInfo
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{
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public override object Create(Actor self) { return new ProductionAirdrop(self); }
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}
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class ProductionAirdrop : Production
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{
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public ProductionAirdrop(Actor self) : base(self) { }
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public override bool Produce( Actor self, ActorInfo producee )
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{
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var owner = self.Owner;
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// Start beyond the edge of the map, to give a finite delay, and ability to land when AFLD is on map edge
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var startPos = new int2(owner.World.Map.XOffset + owner.World.Map.Width+15, self.Location.Y);
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var endPos = new int2(owner.World.Map.XOffset, self.Location.Y);
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var unloadOffset = new int2(1,1);
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var exitOffset = new int2(3,1);
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var rp = self.traits.GetOrDefault<RallyPoint>();
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owner.World.AddFrameEndTask(w =>
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{
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var a = w.CreateActor("C17", startPos, owner);
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var cargo = a.traits.Get<Cargo>();
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var newUnit = new Actor(self.World, producee.Name, new int2(0, 0), self.Owner);
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cargo.Load(a, newUnit);
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a.CancelActivity();
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a.QueueActivity(new Land(self));
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a.QueueActivity(new CallFunc(() =>
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{
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if (self.IsDead)
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return;
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var actor = cargo.Unload(self);
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self.World.AddFrameEndTask(ww =>
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{
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ww.Add(actor);
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actor.traits.Get<Mobile>().TeleportTo(actor, self.Location + unloadOffset);
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newUnit.traits.Get<Unit>().Facing = 192;
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actor.CancelActivity();
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actor.QueueActivity(new Move(self.Location + exitOffset, self));
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actor.QueueActivity(new Move(rp.rallyPoint, 0));
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foreach (var t in self.traits.WithInterface<INotifyProduction>())
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t.UnitProduced(self, actor);
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});
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}));
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a.QueueActivity(new Fly(endPos));
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a.QueueActivity(new RemoveSelf());
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});
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return true;
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}
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}
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}
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